/// <summary> /// Creates a DiscordEmoji from emote name that includes colons (eg. :thinking:). This method also supports skin tone variations (eg. :ok_hand::skin-tone-2:), standard emoticons (eg. :D), as well as guild emoji (still specified by :name:). /// </summary> /// <param name="client"><see cref="BaseDiscordClient"/> to attach to the object.</param> /// <param name="name">Name of the emote to find, including colons (eg. :thinking:).</param> /// <returns>Create <see cref="DiscordEmoji"/> object.</returns> public static DiscordEmoji FromName(BaseDiscordClient client, string name) { if (client == null) { throw new ArgumentNullException(nameof(client), "Client cannot be null."); } if (string.IsNullOrWhiteSpace(name)) { throw new ArgumentNullException(nameof(name), "Name cannot be empty or null."); } if (UnicodeEmojis.ContainsKey(name)) { return new DiscordEmoji { Discord = client, Name = UnicodeEmojis[name] } } ; var allEmojis = client.Guilds.Values.SelectMany(xg => xg.Emojis.Values).OrderBy(xe => xe.Name); var ek = name.Substring(1, name.Length - 2); foreach (var emoji in allEmojis) { if (emoji.Name == ek) { return(emoji); } } throw new ArgumentException("Invalid emoji name specified.", nameof(name)); } }
/// <summary> /// Creates a DiscordEmoji from emote name that includes colons (eg. :thinking:). This method also supports skin tone variations (eg. :ok_hand::skin-tone-2:), standard emoticons (eg. :D), as well as guild emoji (still specified by :name:). /// </summary> /// <param name="client"><see cref="BaseDiscordClient"/> to attach to the object.</param> /// <param name="name">Name of the emote to find, including colons (eg. :thinking:).</param> /// <returns>Create <see cref="DiscordEmoji"/> object.</returns> public static DiscordEmoji FromName(BaseDiscordClient client, string name) { if (client == null) { throw new ArgumentNullException(nameof(client), "Client cannot be null."); } if (string.IsNullOrWhiteSpace(name)) { throw new ArgumentNullException(nameof(name), "Name cannot be empty or null."); } if (UnicodeEmojis.ContainsKey(name)) { return new DiscordEmoji { Discord = client, Name = UnicodeEmojis[name] } } ; var ed = client.Guilds.Values.SelectMany(xg => xg.Emojis) .OrderBy(xe => xe.Name) .GroupBy(xe => xe.Name) .ToDictionary(xg => xg.Key, xg => xg); var ek = name.Substring(1, name.Length - 2); if (ed.ContainsKey(ek)) { return(ed[ek].First()); } throw new ArgumentException(nameof(name), "Invalid emoji name specified."); } }