public void SetTransparent(bool transparent) { this.isTransparent = transparent; SetCameraBackground(transparent); uniWin.EnableTransparent(transparent); // 少しサイズを変更して戻してみる Vector2 size = uniWin.GetSize(); uniWin.SetSize(size - Vector2.one); uniWin.SetSize(size); UpdateFocusable(); }