public MenuPage(UIManager uiManager, LoadObjectsManager loadObjectsManager, ScenesManager scenesManager, GameStateManager gameStateManager, PlayerDataManager dataManager, SoundSystem soundSystem) { _uiManager = uiManager; _loadObjectsManager = loadObjectsManager; _scenesManager = scenesManager; _gameStateManager = gameStateManager; _dataManager = dataManager; _soundSystem = soundSystem; _uiManager.AddPage(this); _awaiter = _loadObjectsManager.GetObjectByPath(Constants.PATH_TO_UI_PREFABS + "MenuPage").GetAwaiter(); _awaiter.OnCompleted(() => { SelfPage = MonoBehaviour.Instantiate(_awaiter.GetResult() as GameObject); SelfPage.transform.SetParent(_uiManager.Canvas.transform, false); _pageComponent = SelfPage.GetComponent <MenuPageComponent>(); }); }
protected void SourceMoveNext() { CONTINUE: sourceMoveNext = enumerator.MoveNextAsync().GetAwaiter(); if (sourceMoveNext.IsCompleted) { bool result = false; try { if (!TryMoveNextCore(sourceMoveNext.GetResult(), out result)) { goto CONTINUE; } } catch (Exception ex) { completionSource.TrySetException(ex); return; } if (cancellationToken.IsCancellationRequested) { completionSource.TrySetCanceled(cancellationToken); } else { completionSource.TrySetResult(result); } } else { sourceMoveNext.SourceOnCompleted(moveNextCallbackDelegate, this); } }
bool TryGetResultWithNotification <T>(UniTask <T> .Awaiter awaiter, out T result) { try { result = awaiter.GetResult(); return(true); } catch (Exception ex) { CallTrySetExceptionAfterNotification(ex); result = default; return(false); } }
protected bool TryGetResult <T>(UniTask <T> .Awaiter awaiter, out T result) { try { result = awaiter.GetResult(); return(true); } catch (Exception ex) { completionSource.TrySetException(ex); result = default; return(false); } }
public SettingsPopup(UIManager uIManager, LoadObjectsManager loadObjectsManager, GameStateManager gameStateManager) { _uIManager = uIManager; _loadObjectsManager = loadObjectsManager; _gameStateManager = gameStateManager; _uIManager.AddPopup(this); _awaiter = _loadObjectsManager.GetObjectByPath(Constants.PATH_TO_UI_PREFABS + "Popups/SettingsPopup").GetAwaiter(); _awaiter.OnCompleted(() => { SelfPage = MonoBehaviour.Instantiate(_awaiter.GetResult() as GameObject); SelfPage.transform.SetParent(_uIManager.Canvas.transform, false); _pageComponent = SelfPage.GetComponent <SettingsPopupComponent>(); OnPopupWasInited(); }); }
protected override bool OnFirstIteration() { if (set != null) { return(false); } awaiter = second.ToHashSetAsync(cancellationToken).GetAwaiter(); if (awaiter.IsCompleted) { set = awaiter.GetResult(); SourceMoveNext(); } else { awaiter.SourceOnCompleted(HashSetAsyncCoreDelegate, this); } return(true); }
public void GetResult() { Create(); value.GetResult(); }