示例#1
0
    // Creates a new sprite settings with the given texture.
    // If the a_bPhysic argument is set to true, the settings will
    // depict a physical sprite
    public Uni2DEditorSpriteSettings(Texture2D a_rTexture2D, bool a_bPhysic = false)
    {
        this.textureContainer = new Texture2DContainer(a_rTexture2D, true);

        atlas = Uni2DEditorUtils.FindFirstTextureAtlas(textureContainer.GUID);

        // Set physic mode accordingly to given argument
        this.physicsMode = a_bPhysic
                        ? PhysicsMode.Dynamic
                        : PhysicsMode.NoPhysics;
    }
示例#2
0
 // Set default atlas
 public void SetDefaultAtlas()
 {
     m_rSpriteSettings.atlas = Uni2DEditorUtils.FindFirstTextureAtlas(m_rSpriteSettings.textureContainer.GUID);
 }