示例#1
0
	// Load all Uni2D editor prefs at Unity editor startup
	static Uni2DEditorPreferences ()
	{
		Uni2DEditorPreferences.UnselectedBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oUnselectedBoneGizmoColorKeyPref, ms_oUnselectedBoneGizmoColor32);
		Uni2DEditorPreferences.SelectedBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oSelectedBoneGizmoColorKeyPref, ms_oSelectedBoneGizmoColor32);
		Uni2DEditorPreferences.EditableBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oEditableBoneGizmoColorKeyPref, ms_oEditableBoneGizmoColor32);
		Uni2DEditorPreferences.ActiveBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oActiveBoneGizmoColorKeyPref, ms_oActiveBoneGizmoColor32);

		Uni2DEditorPreferences.UnselectedRootBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oUnselectedRootBoneGizmoColorKeyPref, ms_oUnselectedRootBoneGizmoColor32);
		Uni2DEditorPreferences.SelectedRootBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oSelectedRootBoneGizmoColorKeyPref, ms_oSelectedRootBoneGizmoColor32);
		Uni2DEditorPreferences.EditableRootBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oEditableRootBoneGizmoColorKeyPref, ms_oEditableRootBoneGizmoColor32);
		Uni2DEditorPreferences.ActiveRootBoneGizmoColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oActiveRootBoneGizmoColorKeyPref, ms_oActiveRootBoneGizmoColor32);

		Uni2DEditorPreferences.InnerBoneDiscHandleColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oInnerBoneDiscHandleColorKeyPref, ms_oInnerBoneDiscHandleColor32);
		Uni2DEditorPreferences.OuterBoneDiscHandleColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oOuterBoneDiscHandleColorKeyPref, ms_oOuterBoneDiscHandleColor32);
		Uni2DEditorPreferences.SelectedBoneDiscHandleOutlineColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oSelectedBoneDiscHandleOutlineColorKeyPref, ms_oSelectedBoneDiscHandleOutlineColor32);

		Uni2DEditorPreferences.InnerRootBoneDiscHandleColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oInnerRootBoneDiscHandleColorKeyPref, ms_oInnerRootBoneDiscHandleColor32);
		Uni2DEditorPreferences.OuterRootBoneDiscHandleColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oOuterRootBoneDiscHandleColorKeyPref, ms_oOuterRootBoneDiscHandleColor32);
		Uni2DEditorPreferences.SelectedRootBoneDiscHandleOutlineColor = Uni2DEditorPreferences.GetEditorPrefColor32 (mc_oSelectedRootBoneDiscHandleOutlineColorKeyPref, ms_oSelectedRootBoneDiscHandleOutlineColor32);

		Uni2DEditorPreferences.SmoothBindingDefaultSkinQuality = (SkinQuality)EditorPrefs.GetInt (mc_oSmoothBindingDefaultSkinQualityKeyPref, (int)ms_oSmoothBindingDefaultSkinQuality); 
	}
示例#2
0
	public static void ShowUni2DPreferences( )
	{
		GUILayoutOption oMaxWidthOption = GUILayout.MaxWidth( 135.0f );
		GUILayoutOption oMaxColorPickedWidthOption = GUILayout.MaxWidth( 100.0f );

		//EditorGUILayout.HelpBox( "Uni2D Beta", MessageType.Warning, true );
		
		EditorGUILayout.BeginVertical( );
		{			
			// Header
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Bone Gizmo State", EditorStyles.boldLabel, oMaxWidthOption );
				EditorGUILayout.LabelField( "Bone", EditorStyles.boldLabel, oMaxColorPickedWidthOption );
				EditorGUILayout.LabelField( "Root Bone", EditorStyles.boldLabel, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );
			
			// Unselected
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Unselected", oMaxWidthOption );
				Uni2DEditorPreferences.UnselectedBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.UnselectedBoneGizmoColor, oMaxColorPickedWidthOption );
				Uni2DEditorPreferences.UnselectedRootBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.UnselectedRootBoneGizmoColor, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );
			
			// Selected
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Selected", oMaxWidthOption );
				Uni2DEditorPreferences.SelectedBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.SelectedBoneGizmoColor, oMaxColorPickedWidthOption );
				Uni2DEditorPreferences.SelectedRootBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.SelectedRootBoneGizmoColor, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );
			
			// Editable
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Editable", oMaxWidthOption );
				Uni2DEditorPreferences.EditableBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.EditableBoneGizmoColor, oMaxColorPickedWidthOption );
				Uni2DEditorPreferences.EditableRootBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.EditableRootBoneGizmoColor, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );
	
			// Active
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Active", oMaxWidthOption );
				Uni2DEditorPreferences.ActiveBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.ActiveBoneGizmoColor, oMaxColorPickedWidthOption );
				Uni2DEditorPreferences.ActiveRootBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.ActiveRootBoneGizmoColor, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );

			EditorGUILayout.Space( );

			// Header
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Disc Handle", EditorStyles.boldLabel, oMaxWidthOption );
				EditorGUILayout.LabelField( "Bone", EditorStyles.boldLabel, oMaxColorPickedWidthOption );
				EditorGUILayout.LabelField( "Root Bone", EditorStyles.boldLabel, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );

			// Inner disc handle
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Inner", oMaxWidthOption );
				Uni2DEditorPreferences.InnerBoneDiscHandleColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.InnerBoneDiscHandleColor, oMaxColorPickedWidthOption );
				Uni2DEditorPreferences.InnerRootBoneDiscHandleColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.InnerRootBoneDiscHandleColor, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );
	
			// Outer disc handle
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Outer", oMaxWidthOption );
				Uni2DEditorPreferences.OuterBoneDiscHandleColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.OuterBoneDiscHandleColor, oMaxColorPickedWidthOption );
				Uni2DEditorPreferences.OuterRootBoneDiscHandleColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.OuterRootBoneDiscHandleColor, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );
	
			// Selected disc handle outline
			EditorGUILayout.BeginHorizontal( );
			{
				EditorGUILayout.LabelField( "Outline (when selected)", oMaxWidthOption );
				Uni2DEditorPreferences.SelectedBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.SelectedBoneDiscHandleOutlineColor, oMaxColorPickedWidthOption );
				Uni2DEditorPreferences.SelectedRootBoneGizmoColor = EditorGUILayout.ColorField( Uni2DEditorPreferences.SelectedRootBoneDiscHandleOutlineColor, oMaxColorPickedWidthOption );
			}
			EditorGUILayout.EndHorizontal( );
	
			EditorGUILayout.Space( );
	
		}
		EditorGUILayout.EndVertical( );

		Uni2DEditorPreferences.SmoothBindingDefaultSkinQuality = (SkinQuality) EditorGUILayout.EnumPopup( "Default Skin Quality", Uni2DEditorPreferences.SmoothBindingDefaultSkinQuality );

		EditorGUILayout.Space( );	
	
		EditorGUILayout.BeginHorizontal( );
		{
			if( GUILayout.Button( "Use Default" ) )
			{
				Uni2DEditorPreferences.RestoreDefaults( );
			}
			GUILayout.FlexibleSpace( );
		}
		EditorGUILayout.EndHorizontal( );

		EditorGUILayout.Space( );

		// Asset table rebuild
		EditorGUILayout.BeginVertical( );
		{
			EditorGUILayout.LabelField( "Rebuild the Uni2D asset table if you think Uni2D is not handling your assets properly.", EditorStyles.wordWrappedLabel );
			
			if( GUILayout.Button( "Rebuild Uni2D Asset Table" ) )
			{
				Uni2DEditorAssetTable rAssetTable = Uni2DEditorAssetTable.Instance;
				rAssetTable.Rebuild( );
			}
		}
		EditorGUILayout.EndVertical( );
	}