// Copy From public void CopyFrom(Uni2DBonePosition a_rOtherBonePosition) { localPosition = a_rOtherBonePosition.localPosition; localRotation = a_rOtherBonePosition.localRotation; localScale = a_rOtherBonePosition.localScale; m_bIsInitialized = true; }
// Initialize bone pose position public void InitializeBonePosePosition() { if (m_oBonePosePosition == null) { m_oBonePosePosition = new Uni2DBonePosition(); } m_oBonePosePosition.SavePosition(transform); }
// Check if bone position has changed public bool CheckIfBonePositionHasChanged() { if (m_oBoneCurrentPosition == null) { m_oBoneCurrentPosition = new Uni2DBonePosition(); } return(m_oBoneCurrentPosition.SavePositionIfNeeded(transform)); }
// Save bone manipulated position public bool SaveBoneManipulatedPosition(bool a_bCheckIfDirty) { if (m_oBoneManipulatedPosition == null) { m_oBoneManipulatedPosition = new Uni2DBonePosition(); } if (a_bCheckIfDirty) { return(m_oBoneManipulatedPosition.SavePositionIfNeeded(transform)); } else { m_oBoneManipulatedPosition.SavePosition(transform); return(false); } }
// Save bone pose position public void SaveBonePosePosition() { if (m_oBonePosePosition == null) { m_oBonePosePosition = new Uni2DBonePosition(); } if (m_oBonePosePosition.SavePositionIfNeeded(transform)) { // if the pose position has been changed reset the manipulated position ResetBoneManipulatedPosition(); // if this bone have a parent reset the parent manipulated position also Uni2DSmoothBindingBone rParentBone = Parent; if (rParentBone != null) { rParentBone.ResetBoneManipulatedPosition(); } } }
// Save bone manipulated position public bool SaveBoneManipulatedPosition(bool a_bCheckIfDirty) { if(m_oBoneManipulatedPosition == null) { m_oBoneManipulatedPosition = new Uni2DBonePosition(); } if(a_bCheckIfDirty) { return m_oBoneManipulatedPosition.SavePositionIfNeeded(transform); } else { m_oBoneManipulatedPosition.SavePosition(transform); return false; } }
// Save bone pose position public void SaveBonePosePosition() { if(m_oBonePosePosition == null) { m_oBonePosePosition = new Uni2DBonePosition(); } if(m_oBonePosePosition.SavePositionIfNeeded(transform)) { // if the pose position has been changed reset the manipulated position ResetBoneManipulatedPosition(); // if this bone have a parent reset the parent manipulated position also Uni2DSmoothBindingBone rParentBone = Parent; if(rParentBone != null) { rParentBone.ResetBoneManipulatedPosition(); } } }
// Initialize bone pose position public void InitializeBonePosePosition() { if(m_oBonePosePosition == null) { m_oBonePosePosition = new Uni2DBonePosition(); } m_oBonePosePosition.SavePosition(transform); }
// Check if bone position has changed public bool CheckIfBonePositionHasChanged() { if(m_oBoneCurrentPosition == null) { m_oBoneCurrentPosition = new Uni2DBonePosition(); } return m_oBoneCurrentPosition.SavePositionIfNeeded(transform); }