示例#1
0
        public static Il2CppSystem.Type ResolveIl2Cpp(string name, bool throwErrorOnFailure)
        {
            System.Type result = System.Type.GetType(name, false);
            if (result != null)
            {
                return(Type.From(result));
            }

            System.Reflection.Assembly[] assemblies = System.AppDomain.CurrentDomain.GetAssemblies();
            foreach (System.Reflection.Assembly eachAssembly in assemblies)
            {
                result = eachAssembly.GetType(name, false);
                if (result != null)
                {
                    return(Type.From(result));
                }
            }

            if (throwErrorOnFailure)
            {
                throw new System.ArgumentException("Could not resolve type '" + name + "'. Are you missing an assembly?");
            }
            else
            {
                return(null);
            }
        }
示例#2
0
 public static T LoadAsset <T>(this AssetBundle assetBundle, string name) where T : UnityEngine.Object
 {
     return(assetBundle.LoadAsset(name, Il2CppType.Of <T>())?.Cast <T>());
 }
示例#3
0
 public static bool InheritsFromMonobehaviour(Il2CppSystem.Type type)
 {
     return(type.IsSubclassOf(Type.Of <UnityEngine.MonoBehaviour>()));
 }