void OnTriggerExit(Collider col) { if (col.tag == "Ball" && !carryingBall) { canPickup = false; } UndergroundTrigger trig = col.GetComponent<UndergroundTrigger>(); if (trig) insideTrigger = null; }
void OnTriggerEnter(Collider col) { if (col.tag == "Ball" && !carryingBall) { canPickup = true; } UndergroundTrigger trig = col.GetComponent<UndergroundTrigger>(); if (trig) { insideTrigger = trig; lastTrigger = trig; } }