示例#1
0
        public void AddToStagingArea(IEncounterCard card)
        {
            if (card == null)
            {
                throw new ArgumentNullException("card");
            }

            IEncounterInPlay encounterInPlay = null;

            if (card is IEnemyCard)
            {
                encounterInPlay = new EnemyInPlay(Game, card as IEnemyCard);
            }
            else if (card is ILocationCard)
            {
                encounterInPlay = new LocationInPlay(Game, card as ILocationCard);
            }
            else if (card is IObjectiveCard)
            {
                encounterInPlay = new UnclaimedObjectiveInPlay(Game, card as IObjectiveCard);
            }

            AddToStagingArea(encounterInPlay);
        }
示例#2
0
        public void AddToStagingArea(IEncounterCard card)
        {
            if (card == null)
                throw new ArgumentNullException("card");

            IEncounterInPlay encounterInPlay = null;

            if (card is IEnemyCard)
            {
                encounterInPlay = new EnemyInPlay(Game, card as IEnemyCard);
            }
            else if (card is ILocationCard)
            {
                encounterInPlay = new LocationInPlay(Game, card as ILocationCard);
            }
            else if (card is IObjectiveCard)
            {
                encounterInPlay = new UnclaimedObjectiveInPlay(Game, card as IObjectiveCard);
            }

            AddToStagingArea(encounterInPlay);
        }