void Awake() { if (checkMute) { Invoke("mute", 0.01f); Mute.SetActive(false); UnMute.SetActive(true); } else { Invoke("unmute", 0.01f); Mute.SetActive(true); UnMute.SetActive(false); } myanim = GetComponent <Animator>(); uimanager = this; Time.timeScale = 1f; //GameObject.Find("Pause").GetComponent<Button>().onClick.AddListener(() => showexitgame()) }
public void Unmutemusic() { checkMute = false; Mute.SetActive(true); UnMute.SetActive(false); }