public SceneLoadArgs(string path, LoadSceneMode md) { _assetPath = path; SceneMode = md; _priority = -1; UnloadMode = UnLoadSceneMode.None; }
public SceneLoadArgs(string path, LoadSceneMode md, UnLoadSceneMode unloadmd, int priority) { _assetPath = path; SceneMode = md; _priority = priority; UnloadMode = unloadmd; }
public SceneLoadArgs(string path) { _assetPath = path; SceneMode = LoadSceneMode.Single; _priority = -1; UnloadMode = UnLoadSceneMode.None; }