private void Simulate() { if (Application.isPlaying == false) { UltimateToonWater UTW = (UltimateToonWater)target; if (UTW != null) { if (UTW.previewMode == true) { EditorUtility.SetSelectedWireframeHidden(UTW.GetComponent <Renderer>(), true); UTW.now = (float)EditorApplication.timeSinceStartup; UTW.HandleWaves(); UTW.HandleTexture(); } else { EditorUtility.SetSelectedWireframeHidden(UTW.GetComponent <Renderer>(), false); } } } }