void ResetTouchActions( UltimateJoystick uj ) { uj.tapCountOption = UltimateJoystick.TapCountOption.NoCount; uj.tapCountDuration = 0.5f; uj.targetTapCount = 2; uj.useAnimation = false; uj.SetAnimation(); uj.useFade = false; uj.fadeUntouched = 1.0f; uj.fadeTouched = 0.5f; uj.HandleFade( "Reset" ); }