/// <summary> /// Moves the character according to the input variables. /// </summary> /// <param name="manualMove">Is the character being moved manually?</param> public void Move(bool manualMove) { if (m_CharacterLocomotion.ManualMove != manualMove) { return; } if (m_CharacterHandler != null) { m_DeltaYawRotation = m_CharacterHandler.GetDeltaYawRotation(); } m_CharacterLocomotion.Move(m_HorizontalMovement, m_ForwardMovement, m_DeltaYawRotation); }