示例#1
0
    private void Preload()
    {
        PreloadData    data     = cityPreloadList[curLoadIndex];
        UiRelationData relation = UiRelations.Instance.GetUiRelationData(data.uiType);

        UiUtility.LoadUiPerfab(data.uiType, relation.resourceName);
        data.loadState = PreloadState.Done;
        if (!CheckLoadOver())
        {
            curLoadIndex++;
            Invoke("Preload", loadRate);
        }
    }
示例#2
0
    /// <summary>
    /// 这个创建ui, prefab本身已经绑定了脚本, 但是也没有调用BaseUi的BlandGameObjectLinkIfDidnt方法啊???
    /// </summary>
    /// <param name="type"></param>
    /// <returns></returns>
    private BaseUi Create(Type type)
    {
        UiRelationData relation = UiRelations.Instance.GetUiRelationData(type);

        if (relation == null)
        {
            LoggerManager.Instance.Error("Create ui type: {0} cannot find.", type);
            return(null);
        }
        BaseUi ui = UiUtility.LoadUiPerfab(relation.type, relation.resourceName);

        if (ui != null)
        {
            ui.UiPanelName = relation.resourceName;
            InitUi(ui);
        }
        return(ui);
    }