示例#1
0
        private void SetIconHolderTr(Transform t, UiTranslationOverlaySystem.CurrentViewOptions currentViewOption)
        {
            switch (currentViewOption)
            {
            case UiTranslationOverlaySystem.CurrentViewOptions.AllowInWorld:
                t.parent = this._iconHolderTr;
                break;

            case UiTranslationOverlaySystem.CurrentViewOptions.AllowInBook:
                t.parent = this._iconHolderBookTr;
                break;

            case UiTranslationOverlaySystem.CurrentViewOptions.AllowInPlane:
                t.parent = this._iconHolderPlaneTr;
                break;

            case UiTranslationOverlaySystem.CurrentViewOptions.AllowInInventory:
                t.parent = this._iconHolderInventoryTr;
                break;
            }
        }
示例#2
0
 public static void RegisterLabel(Transform target, string translationKey, Color textColor, Color backgroundColor, NGUIText.Alignment alignment, UiTranslationOverlaySystem.CurrentViewOptions currentViewOption = UiTranslationOverlaySystem.CurrentViewOptions.AllowInWorld)
 {
     if (UiTranslationOverlaySystem.Instance && !UiTranslationOverlaySystem.Instance._activeLabels.ContainsKey(target) && UiTranslationDatabase.HasKey(translationKey))
     {
         string text = UiTranslationDatabase.TranslateKey(translationKey, string.Empty, false);
         if (!string.IsNullOrEmpty(text))
         {
             UiTranslationOverlayLabel uiTranslationOverlayLabel;
             if (UiTranslationOverlaySystem.Instance._labelPool.Count > 0)
             {
                 uiTranslationOverlayLabel = UiTranslationOverlaySystem.Instance._labelPool.Dequeue();
                 uiTranslationOverlayLabel.gameObject.SetActive(true);
                 UiTranslationOverlaySystem.Instance.SetIconHolderTr(uiTranslationOverlayLabel.transform, currentViewOption);
             }
             else
             {
                 uiTranslationOverlayLabel = UnityEngine.Object.Instantiate <UiTranslationOverlayLabel>(UiTranslationOverlaySystem.Instance._overlayLabelPrefab);
                 UiTranslationOverlaySystem.Instance.SetIconHolderTr(uiTranslationOverlayLabel.transform, currentViewOption);
                 uiTranslationOverlayLabel.transform.localScale = UiTranslationOverlaySystem.Instance._overlayLabelPrefab.transform.localScale;
             }
             uiTranslationOverlayLabel._label.text = text;
             bool flag = alignment != NGUIText.Alignment.Left;
             if (flag)
             {
                 if (uiTranslationOverlayLabel._label.pivot != UIWidget.Pivot.Center)
                 {
                     uiTranslationOverlayLabel._label.pivot = UIWidget.Pivot.Center;
                     uiTranslationOverlayLabel._label.transform.localPosition = Vector3.zero;
                     uiTranslationOverlayLabel._background.pivot = UIWidget.Pivot.Center;
                     uiTranslationOverlayLabel._background.transform.localPosition = new Vector3(0f, uiTranslationOverlayLabel._background.transform.localPosition.y, 0f);
                 }
             }
             else if (uiTranslationOverlayLabel._label.pivot != UIWidget.Pivot.Left)
             {
                 uiTranslationOverlayLabel._label.pivot = UIWidget.Pivot.Left;
                 uiTranslationOverlayLabel._label.transform.localPosition = Vector3.zero;
                 uiTranslationOverlayLabel._background.pivot = UIWidget.Pivot.Left;
                 uiTranslationOverlayLabel._background.transform.localPosition = new Vector3(-10f, uiTranslationOverlayLabel._background.transform.localPosition.y, 0f);
             }
             uiTranslationOverlayLabel._label.color         = textColor;
             uiTranslationOverlayLabel._background.color    = backgroundColor;
             uiTranslationOverlayLabel._follow._target      = target;
             uiTranslationOverlayLabel._follow._inBook      = (currentViewOption == UiTranslationOverlaySystem.CurrentViewOptions.AllowInBook);
             uiTranslationOverlayLabel._follow._inInventory = (currentViewOption == UiTranslationOverlaySystem.CurrentViewOptions.AllowInInventory);
             UiTranslationOverlaySystem.Instance._activeLabels.Add(target, uiTranslationOverlayLabel);
         }
     }
 }