示例#1
0
 /// <summary>
 /// 给UiPnlModelBackground添加点击事件
 /// </summary>
 /// <param name="ui"></param>
 private void AddClickEvent(BaseUi ui)
 {
     if (ui.model && ui.autoClickHide)
     {
         UiLayer layer                 = ui.layer;
         UiPnlModelBackground back     = ui.modelBackground.GetComponent <UiPnlModelBackground>();
         BoxCollider          collider = UiUtility.AddIfMissing <BoxCollider>(back.spriteBack.gameObject);
         collider.isTrigger = true;
         UIEventListener.Get(back.spriteBack.gameObject).onClick = go => ui.Hide();
         UiModelTool.ChangeTransformLayer(ui.modelBackground.gameObject, layer.ToString());
     }
 }
示例#2
0
    /// <summary>
    /// 给Ui添加UiPnlModelBackground
    /// </summary>
    /// <param name="ui"></param>
    private void AddBackground(BaseUi ui)
    {
        if (ui.model && ui.modelBackground == null)
        {
            GameObject go = GameObjectUtility.CreateGameObject(UiPrefabNames.UiPnlModelBackground);
            go.SetActive(false);
            UiPnlModelBackground modelBackground = go.GetComponent <UiPnlModelBackground>();

            UiUtility.SetParent(modelBackground.gameObject, ui.gameObject);
            modelBackground.transform.SetAsFirstSibling();
            modelBackground.gameObject.SetActive(true);
            ui.modelBackground = modelBackground.GetComponent <UIPanel>();
        }
    }