public void Handle(SimpleProto simpleProto) { bool isLock = simpleProto.Bs[0]; if (isLock) { CursorLocker.SystemUnlock = false; //Lock SingletonManager.Get <FreeUiManager>().Contexts1.ui.uI.IsShowCrossHair = true; SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.UnblockKey(CursorLocker.SystemBlockKeyId); SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.UnblockPointer(CursorLocker.SystemBlockPointerId); } else { UiModule.CloseGameSettingUI(); //chat SingletonManager.Get <FreeUiManager>().Contexts1.ui.chat.CloseChatView(); //bag CursorLocker.SystemUnlock = true; if (SingletonManager.Get <FreeUiManager>().GetUi("bagSystemUI").Visible) { SingletonManager.Get <FreeUiManager>().GetUi("bagSystemUI").Show(-1); } else { //Unlock SingletonManager.Get <FreeUiManager>().Contexts1.ui.uI.IsShowCrossHair = false; CursorLocker.SystemBlockKeyId = SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.BlockKey(Layer.System); CursorLocker.SystemBlockPointerId = SingletonManager.Get <FreeUiManager>().Contexts1.userInput.userInputManager.Helper.BlockPointer(Layer.System); } } }
protected void Application_Start() { AreaRegistration.RegisterAllAreas(); FilterConfig.RegisterGlobalFilters(GlobalFilters.Filters); RouteConfig.RegisterRoutes(RouteTable.Routes); MapperConfig.Initialize(); BundleConfig.RegisterBundles(BundleTable.Bundles); NinjectModule orderModule = new UiModule(); NinjectModule serviceModule = new BlModule(); var kernel = new StandardKernel(orderModule, serviceModule); kernel.Unbind <ModelValidatorProvider>(); DependencyResolver.SetResolver(new NinjectDependencyResolver(kernel)); }
public string OnDebugMessage(DebugCommand message, SessionStateMachine stateMachine) { var sb = new System.Text.StringBuilder(); foreach (var arg in message.Args) { sb.Append(arg); sb.Append(","); } Logger.InfoFormat("OnDebugMessage {0} with arg {1}", message.Command, sb.ToString()); var result = string.Empty; result += SharedCommandHandler.ProcessGameSettingCommnands(message, stateMachine); if (!string.IsNullOrEmpty(result)) { return(result); } SharedCommandHandler.ProcessHitBoxCommands(message); result += SharedCommandHandler.ProcessDebugCommand(message, _contexts); if (!string.IsNullOrEmpty(result)) { return(result); } result += UiModule.ProcessDebugCommand(message); if (!string.IsNullOrEmpty(result)) { return(result); } PlayerEntity self = _contexts.player.flagSelfEntity; if (self != null) { result = SharedCommandHandler.ProcessPlayerCommands(message, _contexts, self, _contexts.session.commonSession, _contexts.session.currentTimeObject); SharedCommandHandler.ProcessVehicleCommand(message, _contexts.vehicle, self); SharedCommandHandler.ProcessSceneObjectCommand( message, _contexts.sceneObject, _contexts.session.entityFactoryObject.SceneObjectEntityFactory, self); SharedCommandHandler.ProcessMapObjectCommand(message, _contexts.mapObject, _contexts.session.entityFactoryObject.MapObjectEntityFactory, self); result = SharedCommandHandler.ProcessCommands(message, _contexts, self); } return(result); }
private void OnModelInitialized(AbstractModel model) { UiModule.AddModel(model); }
public void Dispose() { if (_isDisposed) { return; } _isDisposed = true; _clientSessionStateMachine.Dispose(); FreePrefabLoader.Destroy(); var _sessionObjects = _contexts.session.commonSession; _contexts.session.commonSession.Dispose(); _contexts.session.clientSessionObjects.Dispose(); if (_contexts.session.clientSessionObjects.NetworkChannel != null) { _contexts.session.clientSessionObjects.NetworkChannel.Dispose(); } foreach (var info in _sessionObjects.GameContexts.AllContexts) { foreach (IGameEntity entity in info.GetEntities()) { foreach (var comp in entity.ComponentList) { if (comp is IAssetComponent) { ((IAssetComponent)comp).Recycle(_sessionObjects.AssetManager); } } if (_sessionObjects.AssetManager != null) { _sessionObjects.AssetManager.LoadCancel(entity.RealEntity); } entity.Destroy(); } } foreach (Entity entity in _contexts.ui.GetEntities()) { DestroyEntity(_sessionObjects, entity); } foreach (Entity entity in _contexts.sceneObject.GetEntities()) { DestroyEntity(_sessionObjects, entity); } _clientSessionStateMachine.ShutDown(); try { _contexts.Reset(); } catch (Exception ex) { _logger.ErrorFormat("contexts.Reset error:{0}", ex.Message); } UiModule.DestroyAll(); FreeUILoader.Destroy(); }
public void Dispose() { if (_isDisposed) { return; } _isDisposed = true; try { _clientSessionStateMachine.Dispose(); } catch (Exception ex) { _logger.ErrorFormat("_clientSessionStateMachine.Disposeerror:{0}", ex); } try { FreePrefabLoader.Destroy(); } catch (Exception ex) { _logger.ErrorFormat("FreePrefabLoader.Destroy(){0}", ex); } try { _contexts.session.commonSession.Dispose(); _contexts.session.clientSessionObjects.Dispose(); } catch (Exception ex) { _logger.ErrorFormat(" _contexts.session {0}", ex); } var _sessionObjects = _contexts.session.commonSession; try { if (_contexts.session.clientSessionObjects.NetworkChannel != null) { _contexts.session.clientSessionObjects.NetworkChannel.Dispose(); } } catch (Exception ex) { _logger.ErrorFormat(" _contexts.NetworkChannel {0}", ex); } RecycleEntitys(_contexts); try { _clientSessionStateMachine.ShutDown(); } catch (Exception ex) { _logger.ErrorFormat(" _clientSessionStateMachine.ShutDown {0}", ex); } try { _contexts.Reset(); } catch (Exception ex) { _logger.ErrorFormat("contexts.Reset error:{0}", ex.Message); } try { UiModule.DestroyAll(); FreeUILoader.Destroy(); } catch (Exception ex) { _logger.ErrorFormat("contexts.Reset error:{0}", ex.Message); } }