private void CreateCraftingActionWidgetsInternal(UiElementContainer container, GameObject prefab, int start = 0, params CraftingAction[] actions) { for (int i = start; i < actions.Length; i++) { this.CreateCraftingActionWidgetInternal(container, prefab, actions[i]); } }
public CraftingMenu(CraftingManager craftingManager) : this(craftingManager.gameObject) { craftingSequenceDisplay = craftingManager.progressDisplay.GetOrAddComponent <TextMeshProUGUI>(); occupiablePositionContainer = new OccupiablePositionContainer(craftingManager.itemObjectPositions); CraftingButtonContainer = craftingManager.craftingActionButtonParent.GetOrAddComponent <UiElementContainer>(); }
public void CreateDefaultCraftingActionWidget(GameObject prefab, UiElementContainer container, bool setContainerInactive = true) { this.CreateCraftingActionWidgetInternal(container, prefab, CraftingAction.ATTACH); if (setContainerInactive) { container.gameObject.SetActive(false); } }
private void CreateCraftingActionWidgetInternal(UiElementContainer container, GameObject prefab, CraftingAction action, int?position = null) { Debug.LogFormat("Creating Crafting action button {0}", action); container.SpawnAtAlternatingVerticalPositions(prefab, 100, 150, position: position); CraftingActionWidget craftAction = container.GetLastChildComponent <CraftingActionWidget>(); craftAction.InitializeWidgetComponents(); craftAction.SetCraftingActionButton(action, craftingManager); craftAction.EnableFidgeting(); }
public void CreateCraftingActionWidgetsForToolkit(GameObject prefab, UiElementContainer container, bool withDefaultAction = false, bool clearAllChildren = false) { var actions = this.toolKitMenu.ActiveToolCraftingActions; if (clearAllChildren) { container.DetachAndClearChildren(); } if (withDefaultAction) { this.CreateDefaultCraftingActionWidget(prefab, container, setContainerInactive: false); } this.CreateCraftingActionWidgetsInternal(container, prefab, 0, actions); }
public void CreateCraftingActionWidgets(GameObject prefab, UiElementContainer container) { CraftingAction[] actions = (CraftingAction[])Enum.GetValues(typeof(CraftingAction)); this.CreateCraftingActionWidgetsInternal(container, prefab, 1, actions); container.gameObject.SetActive(false); }