示例#1
0
        static void Main(string[] args)
        {
            var ui = new Ui(width: 110, height: 50);

            do
            {
                var game = new Game(ui);
                game.Play();
            } while (ui.AskForKey("Another game? (y/n)") == ConsoleKey.Y);
        }
示例#2
0
        internal void Run()
        {
            // Initialisera
            // skapa hjälte
            hero = new Hero(health: 100)
            {
                Damage = 10
            };

            // placera monster
            map.Populate();

            // gör en första utskrift
            log.Add("Welcome to Donjon!");

            while (!quit)
            {
                // rita spelplan och övrig information
                Draw();

                // hantera indata
                var acted = UserActions();

                if (hero.Health <= 0)
                {
                    log.Add("The hero is dead... Game Over");
                    quit = true;
                    break;
                }

                // updatera spelobjekt
                if (acted)
                {
                    GameActions();
                }

                if (hero.Health <= 0)
                {
                    log.Add("The hero is dead... Game Over");
                    quit = true;
                }
            }
            Draw();
            ui.AskForKey("Press a key to quit");
        }
示例#3
0
        private static void Main()
        {
            var width  = 30;
            var height = 30;
            var ui     = new Ui(width * 2 + 1, height + 2);

            var symbols = new Dictionary <MazeBuilder.CellType, string> {
                { MazeBuilder.CellType.Door, " D" },
                { MazeBuilder.CellType.Wall, " #" },
                { MazeBuilder.CellType.Open, "  " },
            };

            var tiles = new Dictionary <TileType, string> {
                { TileType.OpenDoor, " □" },
                { TileType.ClosedDoor, " ■" },
                { TileType.Wall, "█#" },
                { TileType.Floor, "  " },
            };

            do
            {
                Console.Clear();
                //var map = MazeBuilder.Generate(width, height).Map;
                //for (int y = 0; y < height; y++) {
                //    for (int x = 0; x < width; x++) {
                //        ui.Write(symbols[map[x, y]]);
                //    }
                //    ui.WriteLine();
                //}
                var level = Generator.Dungeon(width / 2 * 2 + 1, height / 2 * 2 + 1);
                foreach (var position in level.Bounds)
                {
                    ui.WriteAt(position.X, position.Y, tiles[level.CellAt(position).Tile]);
                }
            } while (ui.AskForKey("Q to quit") != ConsoleKey.Q);
        }