// Use this for initialization void Start() { endPosY = -50.0f;//off currentlyON = false; rectTranformObj = this.gameObject.GetComponent <RectTransform>(); networkObj = GameObject.Find("networkObject"); networkScr = (UdpSocketManagerUsageExample)networkObj.GetComponent(typeof(UdpSocketManagerUsageExample)); //transform.position = new Vector3(transform.position.x, 50.0f, transform.position.z); }
void Start() { networkObj = GameObject.Find("networkObject"); networkScr = (UdpSocketManagerUsageExample)networkObj.GetComponent(typeof(UdpSocketManagerUsageExample)); }