private void InitSocket() { if (_IpPort.text != "") { udpServer.InitSocket(int.Parse(_IpPort.text)); } else { udpServer.InitSocket(GameConst.Port); } }
/// <summary> /// 开启房间 /// </summary> public override void OnStartHost() { base.OnStartHost(); //print("开启房间"); ChangeTo(lobbyPanel); backDelegate = StopHostClbk; SetServerInfo("房主", "房间 IP:" + networkAddress); UServer.InitSocket(); print("启动UDP主机端广播:" + networkAddress); }