public void TestCleanup() { foreach (UdpSocket socket in sockets) { socket?.Disconnect(); } //if (ipv4Protocol != null && ipv4Protocol.Listening) ipv4Protocol.StopListening(); //if (ipv6Protocol != null && ipv6Protocol.Listening) ipv6Protocol.StopListening(); }
public void TestCleanup() { ipv4Client.Disconnect(); ipv6Client.Disconnect(); foreach (ISocket socket in sockets) { socket?.Disconnect(); } if (ipv4Server.Listening) { ipv4Server.StopListening(); } ipv4Server.Dispose(); if (ipv6Server.Listening) { ipv6Server.StopListening(); } ipv6Server.Dispose(); }