示例#1
0
 void IProtocolToken.Write(UdpPacket packet)
 {
     packet.WriteInt(this.Views.Count);
     for (int i = 0; i < this.Views.Count; i++)
     {
         packet.WriteInt(this.Views[i].ItemId);
         packet.WriteVector3(this.Views[i].Position);
         packet.WriteQuaternion(this.Views[i].Rotation);
     }
 }
示例#2
0
 void IProtocolToken.Write(UdpPacket packet)
 {
     packet.WriteVector3(this.Scale);
     packet.WriteVector3(this.HipPosition);
     packet.WriteQuaternion(this.HipRotation);
     packet.WriteInt(this.MaterialIndex);
     packet.WriteFloat(this.skinDamage1);
     packet.WriteFloat(this.skinDamage2);
     packet.WriteFloat(this.skinDamage3);
     packet.WriteFloat(this.skinDamage4);
     packet.WriteInt(this.storedRagDollName);
     if (packet.WriteBool(this.OriginalMutant && this.OriginalMutant.IsAttached()))
     {
         packet.WriteBoltEntity(this.OriginalMutant);
     }
     packet.WriteBool(this.Skinny);
     packet.WriteInt(this.Props);
 }
 void IProtocolToken.Write(UdpPacket packet)
 {
     packet.WriteVector3(this.Scale);
     packet.WriteVector3(this.HipPosition);
     packet.WriteQuaternion(this.HipRotation);
     packet.WriteInt(this.MaterialIndex);
     packet.WriteFloat(this.skinDamage1);
     packet.WriteFloat(this.skinDamage2);
     packet.WriteFloat(this.skinDamage3);
     packet.WriteFloat(this.skinDamage4);
     packet.WriteInt(this.storedRagDollName);
     if (packet.WriteBool(this.OriginalMutant && this.OriginalMutant.IsAttached()))
     {
         packet.WriteBoltEntity(this.OriginalMutant);
     }
     packet.WriteBool(this.Skinny);
     packet.WriteInt(this.Props);
 }
示例#4
0
 public override void Write(UdpPacket packet)
 {
     packet.WriteVector3(Position);
     packet.WriteQuaternion(Rotation);
 }