public void AssignFromText(string text)
        {
            //TMPro.TMP_InputField input = GetComponent<TMPro.TMP_InputField>();
            //Show.Log("assign "+text+" instead of "+input.text);
            UnityDataSheet uds = GetComponentInParent <UnityDataSheet>();

            if (uds == null)
            {
                // this happens the first instant that the input field is created, before it is connected to the UI properly
                //Show.Log("missing "+nameof(UnityDataSheet)+" for "+transform.HierarchyPath());
                return;
            }
            int col = transform.GetSiblingIndex();
            int row = uds.GetRowIndex(transform.parent.gameObject);

            Udash.ColumnSetting column = uds.GetColumn(col);
            if (column.canEdit)
            {
                object value           = text;
                bool   validAssignment = true;
                if (column.type != null)
                {
                    if (!CodeConvert.Convert(ref value, column.type))
                    {
                        errorMessage = "could not assign \"" + text + "\" to " + column.type;
                        uds.errLog.AddError(-1, errorMessage);
                        validAssignment = false;
                        uds.popup.Set("err", gameObject, errorMessage);
                    }
                }
                if (validAssignment)
                {
                    ITokenErrLog errLog = new TokenErrorLog();
                    validAssignment = column.SetValue(uds.GetItem(row), value, errLog);
                    if (errLog.HasError())
                    {
                        errorMessage    = errLog.GetErrorString();
                        validAssignment = false;
                        uds.popup.Set("err", gameObject, errorMessage);
                    }
                }

                if (validAssignment)
                {
                    uds.data.Set(row, col, value);
                    if (errorMessage == uds.popup.Message)
                    {
                        uds.popup.Hide();
                    }
                }
            }
        }
        public void ColumnRemove()
        {
            ModalConfirmation ui = confirmRemoveUi;

            if (ui == null)
            {
                ui = Global.GetComponent <ModalConfirmation>();
            }
            Udash.ColumnSetting cS = uds.GetColumn(column);
            ui.OkCancel("Are you sure you want to delete column \"" + cS.data.label + "\"?", () => {
                uds.RemoveColumn(column);
                Close();
            });
            uds.RefreshUi();
        }
示例#3
0
 public Udash.ColumnSetting AddColumn()
 {
     Udash.ColumnSetting column = new Udash.ColumnSetting(data)
     {
         fieldToken = new Token(""),
         data       = new UnityColumnData {
             label         = new Token("new data"),
             columnUi      = new Token("input"),
             headerUi      = new Token("collabel"),
             widthOfColumn = -1,
         },
         type         = typeof(string),
         defaultValue = ""
     };
     data.AddColumn(column);
     MakeSureColumnsMarkedLastAreLast();
     RefreshUi();
     return(column);
 }
示例#4
0
        void InitColumnSettings(string columnSetup)
        {
            //Show.Log(columnSetup);
            Tokenizer tokenizer = new Tokenizer();

            CodeConvert.TryParse(columnSetup, out UnityColumnData[] columns, null, tokenizer);
            if (tokenizer.HasError())
            {
                Show.Error("error parsing column structure: " + tokenizer.GetErrorString());
                return;
            }
            int index = 0;

            //data.AddRange(list, tokenizer);
            for (int i = 0; i < columns.Length; ++i)
            {
                UnityColumnData c = columns[i];
                c.typeOfValue = c.defaultValue != null?c.defaultValue.GetType() : null;

                Udash.ColumnSetting columnSetting = new Udash.ColumnSetting(data)
                {
                    //fieldToken = c.valueScript,
                    data = new UnityColumnData {
                        label         = c.label,
                        columnUi      = c.columnUi,
                        headerUi      = c.headerUi,
                        widthOfColumn = -1,
                        onClick       = c.onClick,
                        alwaysLast    = c.alwaysLast
                    },
                    type         = c.typeOfValue,
                    defaultValue = c.defaultValue
                };
                columnSetting.SetFieldToken(c.valueScript, tokenizer);
                data.SetColumn(index, columnSetting);
                if (c.widthOfColumn > 0)
                {
                    data.columnSettings[index].data.widthOfColumn = c.widthOfColumn;
                }
                ++index;
            }
            RefreshHeaders();
        }
示例#5
0
        public GameObject UpdateRowData(DataSheetRow rObj, RowData rowData, float yPosition = float.NaN)
        {
            object[]      columns   = rowData.columns;
            Vector2       rowCursor = Vector2.zero;
            RectTransform rect;
            // remove all columns from the row (probably temporarily)
            List <GameObject> unusedColumns = new List <GameObject>();

            for (int i = 0; i < rObj.transform.childCount; ++i)
            {
                GameObject fieldUi = rObj.transform.GetChild(i).gameObject;
                if (fieldUi == null)
                {
                    throw new Exception("a null child in the row? wat");
                }
                unusedColumns.Add(fieldUi);
            }
            while (rObj.transform.childCount > 0)
            {
                rObj.transform.GetChild(rObj.transform.childCount - 1).SetParent(null, false);
            }
            TokenErrorLog errLog = new TokenErrorLog();

            for (int c = 0; c < data.columnSettings.Count; ++c)
            {
                Udash.ColumnSetting colS    = data.columnSettings[c];
                GameObject          fieldUi = null;
                string columnUiName         = colS.data.columnUi.ResolveString(errLog, rowData.obj);
                if (columnUiName == null)
                {
                    string errorMessage = "could not resolve column UI name from " + colS.data.columnUi + "\n" + errLog.GetErrorString();
                    Show.Log(errorMessage);
                    columnUiName = colS.data.columnUi.ResolveString(errLog, rowData.obj);
                    throw new Exception(errorMessage);
                }
                // check if there's a version of it from earlier
                for (int i = 0; i < unusedColumns.Count; ++i)
                {
                    if (unusedColumns[i].name.StartsWith(columnUiName))
                    {
                        fieldUi = unusedColumns[i];
                        unusedColumns.RemoveAt(i);
                        break;
                    }
                }
                // otherwise create it
                if (fieldUi == null)
                {
                    GameObject prefab = uiPrototypes.GetElement(columnUiName);
                    if (prefab == null)
                    {
                        columnUiName = colS.data.columnUi.ResolveString(errLog, rowData.obj);
                        throw new Exception("no such prefab \"" + columnUiName + "\" in data sheet initialization script. valid values: [" +
                                            uiPrototypes.transform.JoinToString() + "]\n---\n" + colS.data.columnUi + "\n---\n" + columnSetup);
                    }
                    fieldUi = Instantiate(prefab);
                }

                if (colS.data.onClick.IsSyntax)
                {
                    ClickableScriptedCell clickable = fieldUi.GetComponent <ClickableScriptedCell>();
                    UiClick.ClearOnClick(fieldUi);
                    if (fieldUi != null)
                    {
                        Destroy(clickable);
                    }
                    clickable = fieldUi.AddComponent <ClickableScriptedCell>();
                    clickable.Set(rowData.obj, colS.data.onClick);
                    clickable.debugMetaData = colS.data.onClick.StringifySmall();
                    if (!UiClick.AddOnButtonClickIfNotAlready(fieldUi, clickable, clickable.OnClick))
                    {
                        UiClick.AddOnPanelClickIfNotAlready(fieldUi, clickable, clickable.OnClick);
                    }
                }

                fieldUi.SetActive(true);
                fieldUi.transform.SetParent(rObj.transform, false);
                fieldUi.transform.SetSiblingIndex(c);
                object value = columns[c];
                if (value != null)
                {
                    UiText.SetText(fieldUi, value.ToString());
                }
                else
                {
                    UiText.SetText(fieldUi, "");
                }
                rect = fieldUi.GetComponent <RectTransform>();
                rect.anchoredPosition = rowCursor;
                float w = rect.sizeDelta.x;
                if (colS.data.widthOfColumn > 0)
                {
                    w = colS.data.widthOfColumn;
                    rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, w);
                }
                rowCursor.x += w * rt.localScale.x;
            }
            for (int i = 0; i < unusedColumns.Count; ++i)
            {
                Destroy(unusedColumns[i]);
            }
            unusedColumns.Clear();
            rect = rObj.GetComponent <RectTransform>();
            rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, rowCursor.x);
            rect.transform.SetParent(contentRectangle, false);
            if (!float.IsNaN(yPosition))
            {
                //rect.anchoredPosition = new Vector2(0, -yPosition);
                //rect.localPosition = new Vector2(0, -yPosition);
                rObj.LocalPosition = new Vector2(0, -yPosition);
            }
            return(rObj.gameObject);
        }
示例#6
0
        public void RefreshHeaders()
        {
            if (headerRectangle == null)
            {
                return;
            }
            Vector2 cursor = Vector2.zero;
            // put old headers aside. they may be reused.
            List <GameObject> unusedHeaders = new List <GameObject>();

            for (int i = 0; i < headerRectangle.childCount; ++i)
            {
                GameObject header = headerRectangle.GetChild(i).gameObject;
                if (header != null)
                {
                    unusedHeaders.Add(header);
                }
            }
            while (headerRectangle.childCount > 0)
            {
                Transform t = headerRectangle.GetChild(headerRectangle.childCount - 1);
                t.SetParent(null, false);
            }
            errLog.ClearErrors();
            for (int i = 0; i < data.columnSettings.Count; ++i)
            {
                Udash.ColumnSetting colS   = data.columnSettings[i];
                GameObject          header = null;
                string headerObjName       = colS.data.headerUi.ResolveString(errLog, this);
                // check if the header we need is in the old header list
                object headerTextResult = colS.data.label.Resolve(errLog, data);
                if (errLog.HasError())
                {
                    popup.Set("err", null, errLog.GetErrorString()); return;
                }
                string headerTextString = headerTextResult?.ToString() ?? null;
                for (int h = 0; h < unusedHeaders.Count; ++h)
                {
                    GameObject hdr = unusedHeaders[h];
                    if (hdr.name.StartsWith(headerObjName) && UiText.GetText(hdr) == headerTextString)
                    {
                        header = hdr;
                        unusedHeaders.RemoveAt(h);
                        break;
                    }
                }
                if (header == null)
                {
                    GameObject headerObjectPrefab = uiPrototypes.GetElement(headerObjName);
                    header      = Instantiate(headerObjectPrefab);
                    header.name = header.name.SubstringBeforeFirst("(", headerObjName.Length) + "(" + colS.data.label + ")";
                    UiText.SetText(header, headerTextString);
                }
                ColumnHeader ch = header.GetComponent <ColumnHeader>();
                if (ch != null)
                {
                    ch.columnSetting = colS;
                }
                header.SetActive(true);
                header.transform.SetParent(headerRectangle, false);
                header.transform.SetSiblingIndex(i);
                RectTransform rect = header.GetComponent <RectTransform>();
                rect.anchoredPosition = cursor;
                float w = rect.sizeDelta.x;
                if (colS.data.widthOfColumn > 0)
                {
                    w = colS.data.widthOfColumn;
                    rect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, w);
                }
                else
                {
                    colS.data.widthOfColumn = w;                     // if the width isn't set, use the default width of the column header
                }
                cursor.x += w * rt.localScale.x;
            }
            contentAreaSize.x = cursor.x;
            for (int i = 0; i < unusedHeaders.Count; ++i)
            {
                GameObject header = unusedHeaders[i];
                Destroy(header);
            }
            unusedHeaders.Clear();
            contentRectangle.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, cursor.x);
            popup.Hide();
        }