IEnumerator Start() { _Spaceship = GetComponent <UbhSpaceship>(); _Manager = FindObjectOfType <UbhManager>(); _BackgroundTransform = FindObjectOfType <UbhBackground>().transform; _AudioShot = GetComponent <AudioSource>(); while (true) { Shot(); yield return(new WaitForSeconds(_ShotDelay)); } }
void Start() { _Spaceship = GetComponent <UbhSpaceship>(); Move(transform.up.normalized * -1); }
private void Start() { m_spaceship = GetComponent <UbhSpaceship>(); Move(transform.up * -1); }
private void Start() { m_spaceship = GetComponent <UbhSpaceship>(); m_manager = FindObjectOfType <UbhGameManager>(); m_backgroundTransform = FindObjectOfType <UbhBackground>().transform; }