public override void Load(UXMLElement element) { base.Load(element); price = new PriceData(element); prob = element.GetFloat("prob"); invitationId = element.GetString("invitation"); }
public void Load(UXMLElement element) { switchTimer = element.GetFloat("timer"); int saveTime = element.GetInt("save_time"); int nowTime = Utility.unixTime; int sleepInterval = nowTime - saveTime; switchTimer -= sleepInterval; CorrentSwitcherTimerToRange(); isLoaded = true; }
public override void Load(UXMLElement element) { base.Load(element); collectionId = element.GetString("collection"); rooms.Clear(); foreach (string roomId in element.GetString("room").Split(new char[] { ',' }, StringSplitOptions.RemoveEmptyEntries)) { rooms.Add(roomId); } roomLevel = element.GetEnum <RoomLevel>("rank"); prob = element.GetFloat("prob"); }
public override void Load(UXMLElement element) { base.Load(element); price = new PriceData(element); prob = element.GetFloat("prob"); rooms.Clear(); foreach (string roomId in element.GetString("drop_rooms").Split(new char[] { ',' }, System.StringSplitOptions.RemoveEmptyEntries)) { rooms.Add(roomId); } bonusId = element.GetString("bonus_id"); }
public override void Load(UXMLElement element) { base.Load(element); price = new PriceData(element); ingredients = new Dictionary <string, int>(); value = element.GetFloat("value"); interval = element.GetInt("time"); bonusType = element.GetEnum <BonusType>("type"); element.Element("formula").Elements("ingredient").ForEach(ingredientElement => { string ingredientId = ingredientElement.GetString("id"); int count = ingredientElement.GetInt("count"); ingredients[ingredientId] = count; }); }
public static Condition FromXml(UXMLElement element) { ConditionType type = element.GetEnum <ConditionType>("type"); switch (type) { case ConditionType.has_collectable: { return(new HasCollectableCondition(element.GetString("id"))); } case ConditionType.has_collection: { return(new HasCollectionCondition(element.GetString("id"))); } case ConditionType.has_story_collection: { return(new HasStoryCollectionCondition(element.GetString("id"))); } case ConditionType.last_search_room: { return(new LastSearchRoomCondition(element.GetString("id"))); } case ConditionType.level_ge: { return(new LevelGeCondition(element.GetInt("value"))); } case ConditionType.quest_completed: { return(new QuestCompletedCondition(element.GetString("id"))); } case ConditionType.random: { return(new RandomCondition(element.GetFloat("value"))); } case ConditionType.room_mode: { return(new RoomModeCondition(element.GetEnum <RoomMode>("value"))); } case ConditionType.search_counter_ge: { return(new SearchCounterGeCondition(element.GetInt("value"))); } default: { return(new NoneCondition()); } } }
public override void Load(UXMLElement element) { base.Load(element); type = element.GetEnum <NpcType>("type"); prob = element.GetFloat("prob"); rewards.Clear(); element.Element("rewards").Elements("reward").ForEach(rewardEleent => { rewards.Add(new DropItem(rewardEleent)); }); if (element.HasAttribute("buff")) { buffId = element.GetString("buff"); } if (element.HasAttribute("weapon")) { weaponId = element.GetString("weapon"); } largeIconPath = element.GetString("large_icon"); }
public override void Load(UXMLElement element) { base.Load(element); Value = element.GetFloat("value"); }
public bool Load(string saveStr) { if (string.IsNullOrEmpty(saveStr)) { InitSave(); } else { //Debug.Log($"LOAD PLAYER {saveStr}"); UXMLDocument document = UXMLDocument.FromXml(saveStr); UXMLElement playerElement = document.Element(saveId); exp = playerElement.GetInt("exp", 0); pname = playerElement.GetString("name", string.Empty); avatarId = playerElement.GetString("avatar", "Avatar1"); silver = playerElement.GetInt("silver", 0); gold = playerElement.GetInt("gold", 0); health = playerElement.GetFloat("health", kBaseMaxHealth); maxHealth = playerElement.GetInt("maxhealth", kBaseMaxHealth); int time = playerElement.GetInt("time", 0); if (time > 0) { int interval = Utility.unixTime - time; if (interval < 0) { interval = 0; } float restoreSpeed = 1.0f / (float)kHealthRestoreInterval; float restoreCount = restoreSpeed * interval; health += restoreCount; health = Mathf.Clamp(health, 0, maxHealth); } var inventoryElement = playerElement.Element("inventory"); if (inventoryElement != null) { inventory.Load(inventoryElement); } else { inventory.InitSave(); } var wishlistElement = playerElement.Element("wishlist"); if (wishlistElement != null) { wishlist.Load(wishlistElement); } else { wishlist.InitSave(); } var buffsElement = playerElement.Element("buffs"); if (buffsElement != null) { buffs.Load(buffsElement); } else { buffs.InitSave(); } //Debug.Log($"Player Loaded: exp-{exp}, name-{playerName}, avatar-{avatarId}, silver-{silver}, gold-{gold}"); isLoaded = true; } return(true); }
public void Load(UXMLElement element) { Id = element.GetString("id"); RemainTime = element.GetFloat("time"); data = resourceService.GetBonus(Id); }
public override void Load(UXMLElement element) { base.Load(element); price = new PriceData(element); prob = element.GetFloat("prob"); }