void Start()
    {
        setting = panel.GetComponent <RectTransform>() as RectTransform;

        if (((ServerList)PlayerPrefs.GetInt("ServerList")) == ServerList.CN)
        {
            serverState.text = "China";
        }
        else if (((ServerList)PlayerPrefs.GetInt("ServerList")) == ServerList.SG)
        {
            serverState.text = "Singapore";
        }

        if (PlayerPrefs.GetString(LANGUAGE) == CHINA)
        {
            PlayerPrefs.SetString(LANGUAGE, CHINA);
            chinaLang.SetActive(true);
            englishLang.SetActive(false);
        }
        else
        {
            PlayerPrefs.SetString(LANGUAGE, ENGLISH);
            chinaLang.SetActive(false);
            englishLang.SetActive(true);
        }

        TextUpdate();

#if UNITY_ANDROID && !UNITY_EDITOR
        version.text = "ver " + androidManager.GetVersionName("com.cspmedia.gamepartyplayer");
#endif
    }
示例#2
0
    IEnumerator Start()
    {
                #if UNITY_ANDROID && !UNITY_EDITOR
        GameObject go = GameObject.Find("AndroidManager");
        androidManager = go.GetComponent <UXAndroidManager> ();
        androidManager.InitAndroid();
                #endif
        //CommonUtil.ScreenSettingsPortrait();

        if (UXPlayerLauncherController.Instance.IsConnected() == true)
        {
            if (UXConnectController.GetRoomNumber() != -1)
            {
                UXConnectController.SetRoomNumber(-1);
            }
            UXPlayerLauncherController.Instance.Clear();
        }

        playerController = UXPlayerController.Instance;

        yield return(CommonLang.instance);

        //chineseButton.SetActive(true);
        //englishButton.SetActive(true);
        //logoImage.SetActive(true);
        //ChinaButton ();
        EnglishButton();

                #if UNITY_ANDROID && !UNITY_EDITOR
        infoText.text = androidManager.GetVersionName("com.cspmedia.gamepartyplayer") + "/" + ((ServerList)PlayerPrefs.GetInt("ServerList"));
                #endif
    }
    void Start()
    {
        setting = panel.GetComponent <RectTransform>() as RectTransform;

        Debug.Log("START : " + (ServerList)PlayerPrefs.GetInt("ServerList"));
        if (((ServerList)PlayerPrefs.GetInt("ServerList")) == ServerList.CN)
        {
            serverState.text = "China";
        }
        else if (((ServerList)PlayerPrefs.GetInt("ServerList")) == ServerList.SG)
        {
            serverState.text = "Singapore";
        }

        Debug.Log(PlayerPrefs.GetString(LANGUAGE));
        if (PlayerPrefs.GetString(LANGUAGE) == CHINA)
        {
            chinaLang.SetActive(true);
            englishLang.SetActive(false);


            if (settingCloseWidth != 637)
            {
                textobj_player.text = "请下载Game party player";
                textobj_store.text  = "请输入房间号码还是拍QR码";
                textobj_popup.text  = "开始游戏至少要有两个人";
            }
        }
        else
        {
            chinaLang.SetActive(false);
            englishLang.SetActive(true);


            if (settingCloseWidth != 637)
            {
                //textobj_player.text = "Please download the GamePartyPlayer";
                //textobj_store.text = "Enter your room number or Scan QR code";
                //textobj_popup.text = "Can start the game when\nthere are 2 players or more";
            }
        }

                #if UNITY_ANDROID && !UNITY_EDITOR
        version.text = "ver " + androidManager.GetVersionName("com.cspmedia.gamepartyplayer");
                #endif
    }