public void ShouldAlignColorsAtCorners() { var orange = new Color(1f, 0.5f, 0f); var left = new UVAlignTestPattern(Colors.Yellow, Colors.Cyan, Colors.Red, Colors.Blue, orange); var front = new UVAlignTestPattern(Colors.Cyan, Colors.Red, Colors.Yellow, orange, Colors.Green); var right = new UVAlignTestPattern(Colors.Red, Colors.Yellow, Colors.Magenta, Colors.Green, Colors.White); var back = new UVAlignTestPattern(Colors.Green, Colors.Magenta, Colors.Cyan, Colors.White, Colors.Blue); var top = new UVAlignTestPattern(orange, Colors.Cyan, Colors.Magenta, Colors.Red, Colors.Yellow); var bottom = new UVAlignTestPattern(Colors.Magenta, orange, Colors.Green, Colors.Blue, Colors.White); var map = new CubeMap(left, front, right, back, top, bottom); var corner = 0.9f; // Left map.LocalColorAt(new Point(-1, 0, 0)).Should().Be(Colors.Yellow); map.LocalColorAt(new Point(-1, corner, -corner)).Should().Be(Colors.Cyan); map.LocalColorAt(new Point(-1, corner, corner)).Should().Be(Colors.Red); map.LocalColorAt(new Point(-1, -corner, -corner)).Should().Be(Colors.Blue); map.LocalColorAt(new Point(-1, -corner, corner)).Should().Be(orange); // Front map.LocalColorAt(new Point(0, 0, 1)).Should().Be(Colors.Cyan); map.LocalColorAt(new Point(corner, -corner, 1)).Should().Be(Colors.Green); map.LocalColorAt(new Point(corner, corner, 1)).Should().Be(Colors.Yellow); map.LocalColorAt(new Point(-corner, -corner, 1)).Should().Be(orange); map.LocalColorAt(new Point(-corner, corner, 1)).Should().Be(Colors.Red); // Right map.LocalColorAt(new Point(1, 0, 0)).Should().Be(Colors.Red); map.LocalColorAt(new Point(1, corner, -corner)).Should().Be(Colors.Magenta); map.LocalColorAt(new Point(1, corner, corner)).Should().Be(Colors.Yellow); map.LocalColorAt(new Point(1, -corner, -corner)).Should().Be(Colors.White); map.LocalColorAt(new Point(1, -corner, corner)).Should().Be(Colors.Green); // Back map.LocalColorAt(new Point(0, 0, -1)).Should().Be(Colors.Green); map.LocalColorAt(new Point(corner, -corner, -1)).Should().Be(Colors.White); map.LocalColorAt(new Point(corner, corner, -1)).Should().Be(Colors.Magenta); map.LocalColorAt(new Point(-corner, -corner, -1)).Should().Be(Colors.Blue); map.LocalColorAt(new Point(-corner, corner, -1)).Should().Be(Colors.Cyan); // Top map.LocalColorAt(new Point(0, 1, 0)).Should().Be(orange); map.LocalColorAt(new Point(corner, 1, -corner)).Should().Be(Colors.Magenta); map.LocalColorAt(new Point(corner, 1, corner)).Should().Be(Colors.Yellow); map.LocalColorAt(new Point(-corner, 1, -corner)).Should().Be(Colors.Cyan); map.LocalColorAt(new Point(-corner, 1, corner)).Should().Be(Colors.Red); // Bottom map.LocalColorAt(new Point(0, -1, 0)).Should().Be(Colors.Magenta); map.LocalColorAt(new Point(corner, -1, -corner)).Should().Be(Colors.White); map.LocalColorAt(new Point(corner, -1, corner)).Should().Be(Colors.Green); map.LocalColorAt(new Point(-corner, -1, -corner)).Should().Be(Colors.Blue); map.LocalColorAt(new Point(-corner, -1, corner)).Should().Be(orange); }
private static CubeMap CreateTestCubeMap() { var orange = new Color(1f, 0.5f, 0f); var left = new UVAlignTestPattern(Colors.Yellow, Colors.Cyan, Colors.Red, Colors.Blue, orange); var front = new UVAlignTestPattern(Colors.Cyan, Colors.Red, Colors.Yellow, orange, Colors.Green); var right = new UVAlignTestPattern(Colors.Red, Colors.Yellow, Colors.Magenta, Colors.Green, Colors.White); var back = new UVAlignTestPattern(Colors.Green, Colors.Magenta, Colors.Cyan, Colors.White, Colors.Blue); var top = new UVAlignTestPattern(orange, Colors.Cyan, Colors.Magenta, Colors.Red, Colors.Yellow); var bottom = new UVAlignTestPattern(Colors.Magenta, orange, Colors.Green, Colors.Blue, Colors.White); return(new CubeMap(left, front, right, back, top, bottom)); }
public void DifferentColorInCorners() { var main = Colors.White; var ul = Colors.Red; var ur = Colors.Yellow; var bl = Colors.Green; var br = Colors.Blue; var c = new UVAlignTestPattern(main, ul, ur, bl, br); c.ColorAt(new UVPoint(0.5f, 0.5f)).Should().Be(main); c.ColorAt(new UVPoint(0.1f, 0.9f)).Should().Be(ul); c.ColorAt(new UVPoint(0.9f, 0.9f)).Should().Be(ur); c.ColorAt(new UVPoint(0.1f, 0.1f)).Should().Be(bl); c.ColorAt(new UVPoint(0.9f, 0.1f)).Should().Be(br); }
private static World BuildWorld() { Console.WriteLine("Loading file..."); var filePath = Path.Combine(GetExecutionPath(), "indoor_env.ppm"); //var filePath = Path.Combine(GetExecutionPath(), "winter_river_1k.ppm"); Console.WriteLine("Parsing file..."); var textureCanvas = PPM.ParseFile(filePath); var image = new UVImage(textureCanvas); var map = new TextureMap(image, UVMapping.Spherical); var skySphere = new Sphere { Material = { Texture = map, Ambient = 1.5f, CastsShadows = false, Transparency = 0f, Roughness = 1f, SpecularColor = new Color(0.0f, 0.0f, 0.0f) } }; //skySphere.SetTransform(Transforms.RotateY(3.4f).Scale(1000f)); skySphere.SetTransform(Transform.RotateY(3.3f).Scale(10000f)); var s1 = new StripeTexture(Colors.White, Colors.Black); var s2 = new StripeTexture(Colors.White, Colors.Black); s2.SetTransform(Transform.RotateY(MathF.PI / 2)); var pattern = new BlendedCompositeTexture(s1, s2); pattern.SetTransform(Transform.Scale(1f / 20f)); var testPattern = new UVAlignTestPattern(Colors.White, Colors.Red, Colors.Yellow, Colors.Green, Colors.Blue); var testMap = new TextureMap(testPattern, UVMapping.Cylindrical); //var stripe = new StripePattern(new Color(0.9f, 0, 0), new Color(0.0f, 0.0f, 0.9f)); //stripe.SetTransform(Transforms.Scale(0.25f, 0.25f, 0.25f).RotateY(MathF.PI / 4)); //var perlin = new PerlinRippleCompositePattern(stripe, 0.8f); //perlin.SetTransform(Transforms.Scale(0.1f, 0.1f, 0.1f)); var worldFilePath = Path.Combine(GetExecutionPath(), "world.ppm"); var worldCanvas = PPM.ParseFile(worldFilePath); var worldTexture = new UVImage(worldCanvas); var worldPattern = new TextureMap(worldTexture, UVMapping.Spherical); var floor = new Cube { Material = { Texture = pattern, Specular = 0.1f, Reflective = 0.1f, Roughness = 0.22f, Ambient = 0f, SpecularColor = new Color(0.1f, 0.1f, 0.1f) } }; floor.SetTransform(Transform.TranslateY(-1).Scale(20f)); var middle = new Sphere { Material = { Texture = worldPattern, Diffuse = 0.7f, Specular = 1f, Reflective = 0.4f, Shininess = 600, Roughness = 0.2f, Metallic = 0.3f, SpecularColor = new Color(0.1f,0.2f, 0.5f), Ambient = 0f } }; middle.SetTransform(Transform.RotateY(1.5f).Translate(-0.5f, 1f, 0.1f)); var right = new Sphere { Material = { Texture = new TextureMap(new UVCheckers(20, 10, Colors.Black, Colors.White), UVMapping.Spherical), Roughness = 0.5f, Diffuse = 0.7f, Specular = 0.3f, Reflective = 0.2f, Ambient = 0f, SpecularColor = new Color(0.2f, 0.2f, 0.2f) } }; right.SetTransform(Transform.Translate(0.25f, 0.25f, -1f) * Transform.Scale(0.25f)); var rightPlastic = new Sphere { Material = { Texture = new SolidColor(new Color(1f, 0.0f, 0.0f)), SpecularColor = new Color(0.2f, 0.2f, 0.2f), Roughness = 0.25f, Metallic = 0f, Ambient = 0.0f } }; rightPlastic.SetTransform(Transform.Translate(-0.15f, 0.15f, -0.91f) * Transform.Scale(0.15f)); var left = new Sphere { Material = { Texture = new SolidColor(new Color(0.85f, 0.85f, 0.90f)), SpecularColor = new Color(0.3f, 0.3f, 0.3f), Roughness = 0.10f, Metallic = 0.6f, Transparency = 0.95f, RefractiveIndex = 1.52f,Ambient = 0.0f } }; left.SetTransform(Transform.Translate(-1.3f, 0.30f, -0.75f) * Transform.Scale(0.30f)); // left.SetTransform(Transforms.Translate(-2.1f, 0.33f, 0.5f) * Transforms.Scale(0.33f, 0.33f, 0.33f)); var leftChrome = new Sphere { Material = { Texture = new SolidColor(new Color(0.9f, 0.9f, 0.95f)), Diffuse = 0.05f, Specular = 0.9f, SpecularColor = new Color(0.9f, 0.9f, 0.95f), Roughness = 0.55f, Metallic = 1f, Transparency = 0, RefractiveIndex = 1.52f,Reflective = 1.4f, Ambient = 0.0f, Shininess = 300 } }; leftChrome.SetTransform(Transform.Translate(-0.95f, 0.15f, -1.1f) * Transform.Scale(0.15f)); var cube = new Cube { Material = { Texture = new GradientTexture(new Color(1f, 0, 0), new Color(1f, 0.8f, 0f)), Roughness = 0.5f, Ambient = 0f, SpecularColor = new Color(0.2f,0.2f, 0.2f) } }; cube.Material.Texture.SetTransform(Transform.TranslateX(-0.5f).Scale(2f).RotateZ(MathF.PI / 2f)); cube.SetTransform(Transform.RotateY(MathF.PI / 4f).Translate(2.5f, 1f, 3.6f).Scale(1f, 1f, 1f)); var cone = new Cone { IsClosed = true, Minimum = -1f, Maximum = 0f, Material = { Texture = new SolidColor(new Color(0.4f, 0.8f, 0.1f)), Diffuse = 0.7f, Specular = 0.3f, Ambient = 0f, SpecularColor = new Color(0.2f, 0.2f, 0.2f), Roughness = 0.6f, Reflective = 0.2f } }; cone.SetTransform(Transform.Scale(0.6f, 2f, 0.6f).Translate(1.5f, 2.0f, 0)); var cylinder = new Cylinder { Minimum = 0f, Maximum = 3f, IsClosed = true, Material = { Reflective = 0.33f, Specular = 0.9f, Diffuse = 0.1f, Ambient = 0.0f, Shininess = 100, Metallic = 0.76f, SpecularColor = new Color(0.9f, 0.8f, 0.7f), Roughness = 0.02f, Texture = testMap } }; cylinder.SetTransform(Transform.Translate(-3f, 0f, 3.5f)); //var t = new Triangle(new Point(0, 0, 0), new Point(1, 0.5f, 0), new Point(0.5f, 1f, 1f)) //{ // Material = {Texture = new GradientTexture(new Color(0f, 1, 0), new Color(0f, 0f, 1f))} //}; //t.SetTransform(Transforms.Translate(1f, 2f, 1f)); var ringMaterial = new Material { Texture = new SolidColor(new Color(1f, 0.8f, 0f)), Reflective = 0.4f, RefractiveIndex = 0.95f, Roughness = 0.12f, Metallic = 1f, SpecularColor = new Color(0.9f, 0.7f, 0f), //Transparency = 0.95f, Shininess = 300, Specular = 0.9f, Ambient = 0.0f, Diffuse = 0.3f }; var co = new Cylinder { Minimum = -0.01f, Maximum = 0.01f, IsClosed = true }; co.SetTransform(Transform.Scale(1.5f, 1f, 1.5f)); co.SetMaterial(ringMaterial); var ci = new Cylinder { Minimum = -0.1f, Maximum = 0.1f, IsClosed = true }; ci.SetTransform(Transform.Scale(1.2f, 1f, 1.2f)); ci.SetMaterial(ringMaterial); var s = new ConstructiveSolid(ConstructiveOp.Difference, co, ci); s.SetTransform(Transform.RotateZ(-0.2f).RotateX(-0.1f).Translate(-0.5f, 1f, 0.1f)); var gl = new Group(); gl.AddChild(middle); gl.AddChild(left); gl.AddChild(leftChrome); gl.AddChild(cylinder); gl.AddChild(s); gl.AddChild(right); gl.AddChild(rightPlastic); gl.AddChild(cube); gl.AddChild(cone); //gl.AddChild(t); gl.AddChild(floor); gl.AddChild(skySphere); gl.Divide(1); var w = new World(); w.SetLights(new AreaLight(new Point(-80f, 80, -60), new Vector(100f, 0, 0), 6, new Vector(0, 0f, -10f), 3, new Color(1.8f, 1.8f, 1.8f), new Sequence(0.7f, 0.3f, 0.9f, 0.1f, 0.5f))); //w.SetLights(new PointLight(new Point(-3.5f, 4f, -5f), new Color(0.9f, 0.9f, 0.9f))); w.SetObjects(gl); return(w); }