private void DoResolves() { UTDependency.Resolve(ref ILog, out _log, this); UTDependency.Resolve(ref IMonoCallbacks, out _monoCallbacks, this); UTDependency.Resolve(ref IAppControl, out _appControl, this); UTDependency.Resolve(ref IInput, out _input, this); }
private void ResolveDependencies() { UTDependency.Resolve(ref _pointerProvider, out PointerProivder, this); }
/// <inheritdoc /> protected override void ResolveDependencies() { UTDependency.Resolve(ref _physicsPawn2DProvider, out _physicsPawnProvider, this); }
private void ResolveDependencies() { UTDependency.Resolve(ref _pawnControl, out PawnControl, this); UTDependency.Resolve(ref _hoverableEventProvider, out HoverableProvider, this); }
private void ResolveDependencies() { UTDependency.Resolve(ref _pointerProviderObject, out _pointerProvider, this); }