void Start() { database = new UTDDatabase(); StateStack.Push(new LogInGameState(this.GetComponent <NetworkManager>())); ((LogInGameState)StateStack.Peek()).backgroundTexture = backgroundTexture; //StateStack.Push (new LobbyGameState(this)); }
void Start() { database = new UTDDatabase(); StateStack.Push(new LogInGameState(this.GetComponent<NetworkManager>())); ((LogInGameState)StateStack.Peek()).backgroundTexture = backgroundTexture; //StateStack.Push (new LobbyGameState(this)); }