示例#1
0
    // Token: 0x06004CE8 RID: 19688 RVA: 0x0019C064 File Offset: 0x0019A464
    public static void PlayerJoined(string PlayerID)
    {
        GameObject      gameObject      = (GameObject)AssetManagement.Instantiate(Resources.Load("USpeakerPrefab"));
        USpeakOwnerInfo uspeakOwnerInfo = gameObject.AddComponent <USpeakOwnerInfo>();

        uspeakOwnerInfo.Init(new USpeakPlayer
        {
            PlayerID = PlayerID
        });
    }
示例#2
0
    /// <summary>
    /// Call this when a new player joins
    /// </summary>
    public static void PlayerJoined(string PlayerID)
    {
        GameObject      uspeaker  = (GameObject)Instantiate(Resources.Load("USpeakerPrefab"));
        USpeakOwnerInfo ownerInfo = uspeaker.AddComponent <USpeakOwnerInfo>();

        USpeakPlayer player = new USpeakPlayer();

        player.PlayerID = PlayerID;

        ownerInfo.Init(player);
    }
示例#3
0
 /// <summary>
 /// Call this when a player leaves
 /// </summary>
 public static void PlayerLeft(string PlayerID)
 {
     USpeakOwnerInfo.FindPlayerByID(PlayerID).DeInit();
 }
示例#4
0
 public static void PlayerJoined(string PlayerID)
 {
     GameObject      gameObject      = (GameObject)UnityEngine.Object.Instantiate(Resources.Load("USpeakerPrefab"));
     USpeakOwnerInfo uSpeakOwnerInfo = gameObject.AddComponent <USpeakOwnerInfo>();
 }