示例#1
0
    /// <summary>
    /// Decode and buffer audio data to be played
    /// </summary>
    /// <param name="data">The data passed to USpeakOnSerializeAudio()</param>
    public void ReceiveAudio(byte[] data)
    {
        if (settings == null)
        {
            Debug.LogWarning("Trying to receive remote audio data without calling InitializeSettings!\nIncoming packet will be ignored");
        }

        if (MuteAll || Mute || (SpeakerMode == SpeakerMode.Local && !DebugPlayback))
        {
            return;
        }

        if (SpeakerMode == SpeakerMode.Remote)
        {
            talkTimer = 1.0f;
        }

        int offset = 0;

        while (offset < data.Length)
        {
            int    len   = System.BitConverter.ToInt32(data, offset);
            byte[] frame = new byte[len + 6];
            System.Array.Copy(data, offset, frame, 0, frame.Length);

            USpeakFrameContainer cont = default(USpeakFrameContainer);
            cont.LoadFrom(frame);
            playBuffer.Add(USpeakAudioClipCompressor.DecompressAudioClip(cont.encodedData, (int)cont.Samples, 1, false, settings.bandMode, RemoteGain));

            offset += frame.Length;
        }
    }
示例#2
0
    public void SetData(byte[] data, string id, Action <string> end)
    {
        this.id = id;
        onEnd   = end;
        ac      = this.gameObject.AddComponent <AudioSource> ();
        if (data == null)
        {
            this.Clear();
            return;
        }
//		byte[] bs = Tools.Decompress (data);
//		float[] da = new float[bs.Length / 4];
//		for (var i = 0; i < da.Length; i++)
//		{
//			da [i] = BitConverter.ToSingle (bs, i * 4);
//		}
//		ac.clip = AudioClip.Create ("clip", da.Length, 1, frequency, false);
//		ac.clip.SetData (da, 0);
        ac.clip = USpeakAudioClipCompressor.DecompressAudioClip(data, 0, 1, false, 1.0f);
        ac.mute = false;
        ac.Play();
        //倒计时 清理语音
        clearTimer = TimerManager.inst.Add(ac.clip.length + 1, 1, (float time) => {
            if (isClear)
            {
                return;
            }
            this.onEnd(this.id);
            this.Clear();
        });
    }
示例#3
0
    public ulong PlaySound(byte[] data)
    {
        List <AudioClip> clipList = new List <AudioClip>();
        int offset = 0;

        while (offset < data.Length)
        {
            int    len   = System.BitConverter.ToInt32(data, offset);
            byte[] frame = new byte[len + 6];
            System.Array.Copy(data, offset, frame, 0, frame.Length);

            USpeakFrameContainer cont = default(USpeakFrameContainer);
            cont.LoadFrom(frame);

            AudioClip clip = USpeakAudioClipCompressor.DecompressAudioClip(cont.encodedData, (int)cont.Samples, 1, false, BandMode.Narrow, 1);
            //GetComponent<AudioSource>().clip = clip;
            //GetComponent<AudioSource>().Play();
            clipList.Add(clip);
            offset += frame.Length;
        }

        ulong delay       = 0;
        ulong totalLength = 0;

        foreach (AudioClip clip in clipList)
        {
            USpeakAudioManager.PlayClipAtPoint(clip, transform.position, delay, false);
            delay       += (uint)((44100.0f / (float)8000) * ((uint)clip.samples));
            totalLength += (uint)clip.samples;
        }
        return((ulong)(totalLength * (float)8000 / 44100.0f) / 1000);
    }