//init block public virtual void init(GameSystem sys) { _useType = USETYPE.MATCH3; _system = sys; _sprite = gameObject.GetComponent <SpriteRenderer>(); _sprite.sprite = _normal; }
public SelectElement(USETYPE type) { InitializeComponent(); UseType = type; var color = new Color(); color.A = 255; color.R = 255; color.G = 255; color.B = 255; GradientStopValue = new GradientStop(color, 1.0f); }