public override void OnAttachToEntity(SceneEntity ety) { BaseInit(ety); AssetLoader.GetInstance().PreLoad(URLUtil.GetRootPath() + "/ResourceLib/Effect/effect_weapon_badao01.res"); Regist(ControllerCommand.WEAPON_TRAIL, OnWeaponTrailChange); Regist(ControllerCommand.EQUIP_CHANGE, OnEquipChange); }