private void LoadPlayerScore() { var client = UM_GameService.LeaderboardsClient; //The identifier for the leaderboard. var leaderboardId = "YOUR_LEADERBOARD_ID_HERE"; //The period of time to which a player’s best score is restricted. var span = UM_LeaderboardTimeSpan.AllTime; //The scope of players to be searched for scores. var collection = UM_LeaderboardCollection.Public; client.LoadCurrentPlayerScore(leaderboardId, span, collection, (result) => { if (result.IsSucceeded) { UM_iScore score = result.Score; Debug.Log("score.Value: " + score.Value); Debug.Log("score.Rank: " + score.Rank); Debug.Log("score.Context: " + score.Context); Debug.Log("score.Date: " + score.Date); } else { Debug.Log("Failed to load player score " + result.Error.FullMessage); } }); }
public UM_ScoreLoadResult(UM_iScore score) { m_score = score; }