private void Start() { SetStoreActiveState(false); m_Connect.onClick.AddListener(() => { var observer = new UM_TransactionObserverExample(); UM_InAppService.Client.SetTransactionObserver(observer); UM_InAppService.Client.Connect((connectionResult) => { if (connectionResult.IsSucceeded) { //You are now connected to the payment service. //Also all product's info are updated at this point from according to server values. SetStoreActiveState(true); PrintAvailableProductsInfo(); UM_DialogsUtility.ShowMessage("Connection Succeeded", "In App Service is now connected and ready to use!"); } else { //Connection failed. UM_DialogsUtility.ShowMessage("Connection Failed", connectionResult.Error.FullMessage); } }); }); m_PurchaseConsumable.onClick.AddListener(() => { StartPayment(UM_ProductType.Consumable); }); m_PurchaseNonConsumable.onClick.AddListener(() => { StartPayment(UM_ProductType.NonConsumable); }); m_TestFailedPurchase.onClick.AddListener(() => { UM_InAppService.Client.AddPayment("non_existed_product_id"); }); m_RestoreTransactions.onClick.AddListener(() => { Restore(); }); m_CheckAccess.onClick.AddListener(() => { AN_LicenseChecker.CheckAccess((result) => { if (result.IsSucceeded) { UM_DialogsUtility.ShowMessage("Policy Code", result.PolicyCode.ToString()); } else { UM_DialogsUtility.ShowMessage("AN_LicenseChecker error", result.Error.FullMessage); } }); }); m_SubscriptionReplace.onClick.AddListener(SubscriptionReplace); }
private void Awake() { UpdateStatusBar(); var observer = new UM_TransactionObserverExample(); observer.OnProductUnlock += UpdateStatusBar; UM_InAppService.Client.SetTransactionObserver(observer); m_ConnectButton.onClick.AddListener(() => { m_ConnectButton.interactable = false; UM_InAppService.Client.Connect(result => { if (result.IsSucceeded) { foreach (var purchaseButton in m_PurchaseButtons) { purchaseButton.UpdateButtonView(); } } else { m_ConnectButton.interactable = true; UM_DialogsUtility.ShowMessage("Error", result.Error.FullMessage); } }); }); m_ClearPlayerPrefs.onClick.AddListener(() => { UM_RewardManager.Reset(); UpdateStatusBar(); }); m_RestorePurchases.onClick.AddListener(UM_InAppService.Client.RestoreCompletedTransactions); m_RestorePurchases.gameObject.SetActive(Application.platform == RuntimePlatform.IPhonePlayer || Application.isEditor); foreach (var purchaseButton in m_PurchaseButtons) { purchaseButton.Button.onClick.AddListener(() => { UM_InAppService.Client.AddPayment(purchaseButton.ProductId); }); } }