/// <summary> /// /// </summary> /// <param name="p"></param> public void SetCameraTo(Vector3 p) { if (m_Camera == null) { m_Camera = FindObjectOfType <UMW_Camera>(); } m_Camera.transform.position = p; }
/// <summary> /// /// </summary> void Awake() { UIReference = FindObjectOfType <UMW_UIReferences>(); m_Camera = FindObjectOfType <UMW_Camera>(); if (RequieredName) { GoToWindow(PlayerNameWindow); } else { GoToWindow(Windows[0].Name); } InstantiateLevels(); if (RainEffect != null) { RainEffect.SetActive(useRainEffect); } }