public void OnCreated(UMAData umaData)
		{
			var RT = umaData.GetFirstRenderTexture();
			if( RT == null) return;
			if (allUMACharacters == null) allUMACharacters = new Dictionary<UMAData, RenderTexture>();
			allUMACharacters.Add(umaData, RT);
			anyRT = RT;
			if (!enabled)
			{
				enabled = true;
			}
		}
		public void OnUpdate(UMAData umaData)
		{
			if (updatingCount > 0) updatingCount--;
			var RT = umaData.GetFirstRenderTexture();
			if (RT == null) return;
			if (allUMACharacters == null) allUMACharacters = new Dictionary<UMAData, RenderTexture>();

			allUMACharacters[umaData] = RT;
			anyRT = RT;
			if (!enabled)
			{
				enabled = true;
			}
		}