public Jump(Animator animator, UInput.InputComponet input, Rigidbody2D rigid) : base(animator, input, rigid) { status = new StatusWithAnimFlag(animator); contactChecker = new ContactChecker(); fallingChecker = new FallingChecker(); }
public void SwapInput(UInput.InputComponet input) { foreach (var state in states) { state.SwapInput(input); } }
public TestHigh(Animator animator, UInput.InputComponet input, Rigidbody2D rigid) : base(animator, input, rigid) { }
public void SwapInput(UInput.InputComponet input) { this.input = input; }
public State(Animator animator, UInput.InputComponet input, Rigidbody2D rigid) { this.animator = animator; this.input = input; this.rigid = rigid; }
public void SwapInput(UInput.InputComponet input) { this.input = input; actionFSM.SwapInput(input); }