public void FixedUpdatePlayerMovement() { if (!isDead) { shoot += Time.deltaTime; Jump(); Move(); UpdatePlayerAnimation(); // UIinformationMgr.GetInst().SetPlayerHp(this.hp); } }
private void Update() { //1.미니맵표시 roomMgr.UpdatePlayerPosinMinimap(); //2.플레어이 키 입력 player.UpdatePlayerMovement(); //1.현재 방 몬스터 탐색 roomMgr.rooms[roomMgr.StartYpos, roomMgr.StartXpos].CheckIsClearRoom(); roomMgr.rooms[roomMgr.StartYpos, roomMgr.StartXpos].UpdateDungeon(); roomMgr.FindClearRoom(); //InGame UI 업데이트 UIinformationMgr.GetInst().InGameUIupdate(); }
//나중에 Update에 옮기자 private void FixedUpdate() { attackTime += Time.deltaTime; UIinformationMgr.GetInst().SetBossHP(this.Hp, this.MaxHp); }