private void initFor(List <ComboItem> vals, bool greaterThanMaxVal, string searchedString) { //IL_0166: Unknown result type (might be due to invalid IL or missing references) CurrentItemID = -1; CurrentSelectedIndex = -1; SetController.InitNumbers(); UI_SearchItem uI_SearchItem = null; if (spawnedObjects != null && spawnedObjects.Count > 0) { foreach (UI_SearchItem spawnedObject in spawnedObjects) { Destroy(spawnedObject.gameObject); } spawnedObjects.Clear(); } if (vals.Count < 1) { MappableText.text = "No items"; ItemSelectedName.text = "No item selected"; MappableText.gameObject.SetActive(true); SelectionOverlay.gameObject.SetActive(false); } else { SelectionOverlay.gameObject.SetActive(true); if (greaterThanMaxVal) { MappableText.text = "...more entries exist. Refine your search."; MappableText.gameObject.SetActive(true); } else { MappableText.gameObject.SetActive(false); } spawnedObjects = new List <UI_SearchItem>(); for (int i = 0; i < vals.Count; i++) { GameObject obj = Instantiate(SearchItemPrefab.gameObject); obj.gameObject.SetActive(true); obj.transform.SetParent(SearchItemPrefab.transform.parent); obj.transform.localScale = SearchItemPrefab.transform.localScale; UI_SearchItem component = obj.GetComponent <UI_SearchItem>(); component.InitialiseFor(vals[i].Text, searchedString, vals[i].Value, CurrentFilter, this); spawnedObjects.Add(component); } uI_SearchItem = spawnedObjects[0]; } if (CurrentFilter == ItemFilter.MsgBottle) { WrapController.WrapToggle.isOn = false; WrapController.WrapToggle.gameObject.SetActive(false); SetController.FFlagOne.gameObject.SetActive(true); } else { WrapController.WrapToggle.gameObject.SetActive(true); SetController.FFlagOne.gameObject.SetActive(false); } if (MappableText.gameObject.activeSelf) { MappableText.transform.SetAsLastSibling(); } if (uI_SearchItem != null) { uI_SearchItem.SelectionButton.onClick.Invoke(); } }
public void SelectItem(ItemFilter itemF, int id, UI_SearchItem sItem) { if (id == Item.NONE) { return; } if (ItemExtensions.IsInternalItem((ushort)id)) { if (!InternalItemWarning.gameObject.activeInHierarchy) { InternalItemWarning.gameObject.SetActive(true); } else { InternalItemWarning.Start(); } } SetController.FCount.text = id.ToString(); ItemSelectedName.text = sItem.RawValue; switch (itemF) { case ItemFilter.Recipes: CurrentItemID = RECIPEITEM; break; case ItemFilter.Fossils: CurrentItemID = FOSSILITEM; break; case ItemFilter.MsgBottle: CurrentItemID = MESSAGEBOTTLEITEM; break; default: CurrentItemID = id; SetController.FCount.text = 0.ToString(); break; } CurrentSelectedIndex = spawnedObjects.IndexOf(sItem); if (ItemInfo.GetItemKind(Convert.ToUInt16(CurrentItemID)).IsFlower()) { FlowerButtonRoot.SetActive(true); } else { FlowerController.ResetToZero(); FlowerButtonRoot.SetActive(false); } /*if (new Item((ushort)id).IsMoneyTree()) * TreeButtonRoot.gameObject.SetActive(true); * else * TreeButtonRoot.gameObject.SetActive(false);*///uncomment this if you want star tree editor again for whatever reason short remakeIndex = ItemRemakeUtil.GetRemakeIndex(Convert.ToUInt16(CurrentItemID)); if (remakeIndex < 0) { SetController.CreateBody(new string[0]); SetController.CreateFabric(new string[0]); } else { ItemRemakeInfo itemRemakeInfo = ItemRemakeInfoData.List[remakeIndex]; string bodySummary = itemRemakeInfo.GetBodySummary(GameInfo.Strings, false); if (bodySummary.Length != 0) { string[] values = bodySummary.Split(new string[3] { "\r\n", "\r", "\n" }, StringSplitOptions.None); SetController.CreateBody(values); } else { SetController.CreateBody(new string[0]); } string fabricSummary = itemRemakeInfo.GetFabricSummary(GameInfo.Strings, false, false); if (fabricSummary.Length != 0) { string[] values2 = fabricSummary.Split(new string[3] { "\r\n", "\r", "\n" }, StringSplitOptions.None); SetController.CreateFabric(values2); } else { SetController.CreateFabric(new string[0]); } } if (currentAnimationFuction != null) { StopCoroutine(currentAnimationFuction); } currentAnimationFuction = StartCoroutine(sendSelectorToSelected()); UpdateSprite(); }
public void SelectItem(ItemFilter itemF, int id, UI_SearchItem sItem) { if (id == Item.NONE) { return; } SetController.FCount.text = id.ToString(); ItemSelectedName.text = sItem.RawValue; switch (itemF) { case ItemFilter.Recipes: CurrentItemID = RECIPEITEM; break; case ItemFilter.Fossils: CurrentItemID = FOSSILITEM; break; case ItemFilter.MsgBottle: CurrentItemID = MESSAGEBOTTLEITEM; break; default: CurrentItemID = id; SetController.FCount.text = 0.ToString(); break; } CurrentSelectedIndex = spawnedObjects.IndexOf(sItem); if (ItemInfo.GetItemKind(Convert.ToUInt16(CurrentItemID)).IsFlower()) { FlowerButtonRoot.SetActive(true); } else { FlowerController.ResetToZero(); FlowerButtonRoot.SetActive(false); } short remakeIndex = ItemRemakeUtil.GetRemakeIndex(Convert.ToUInt16(CurrentItemID)); if (remakeIndex < 0) { SetController.CreateBody(new string[0]); SetController.CreateFabric(new string[0]); } else { ItemRemakeInfo itemRemakeInfo = ItemRemakeInfoData.List[remakeIndex]; string bodySummary = itemRemakeInfo.GetBodySummary(GameInfo.Strings, tryGetDescriptor: false); if (bodySummary.Length != 0) { string[] values = bodySummary.Split(new string[3] { "\r\n", "\r", "\n" }, StringSplitOptions.None); SetController.CreateBody(values); } else { SetController.CreateBody(new string[0]); } string fabricSummary = itemRemakeInfo.GetFabricSummary(GameInfo.Strings, tryGetDescriptor: false); if (fabricSummary.Length != 0) { string[] values2 = fabricSummary.Split(new string[3] { "\r\n", "\r", "\n" }, StringSplitOptions.None); SetController.CreateFabric(values2); } else { SetController.CreateFabric(new string[0]); } } if (currentAnimationFuction != null) { StopCoroutine(currentAnimationFuction); } currentAnimationFuction = StartCoroutine(sendSelectorToSelected()); }