// Called fromt he world when a damage event occurs, to notify the player public void NotifiedDamageEvent(float dmgAmount, Pawn victim, Pawn instigator) { if (victim == this) { ui.AddKickerNumber(victim, (int)dmgAmount, UI_PlayerBase.KickerType.Aggresive); } else { ui.AddKickerNumber(victim, (int)dmgAmount, UI_PlayerBase.KickerType.Neutral); } }