// void OnTriggerEnter(Collider col) { // // if (col.transform.tag == "Bullet") { // DecreaseHealth(); // Debug.Log ("DecreaseHealth"); // // } // else if (col.transform.tag == "Laser") { // DecreaseHealth(); // Debug.Log ("DecreaseHealth"); // // } // } void Start() { uI_Ctrl = GameObject.Find("_UI_Ctrl").GetComponent <UI_Ctrl> (); }
//string ConstructionPrefabPath="单位/Prefab/"; //GameObject ReadyBuild = null;//准备建造的建筑 //public string ConstructionPrefabPath="/Resources/单位/Prefab/"; // Use this for initialization void Awake() { Instance = this; }