public void initialize() { mr = ObjectPool.getObjectPool(); lvlManager = LevelManager.getLevelManager(); ui = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>(); lerpList = new List <lerpInfo>(); collected = false; opened = false; /*if (Type == ItemType.SmallBox || Type == ItemType.BigBox) * { * gameObject.GetComponent<Renderer>().material.color = new Color(0.296f, 0.141f, 0.057f, 1); * }*/ if (Type == ItemType.SmallBox) { generateSmallBoxContent(); theTresure = gameObject.GetComponentInChildren <Animator>(); } if (Type == ItemType.BigBox) { generateBigBoxContent(); theTresure = gameObject.GetComponentInChildren <Animator>(); } }
private void StartLevel() { levelManager.GenerateMap(); //Set Player on Start Isle playerObject.GetComponent <CharacterController>().enabled = false; Isle startIsle = levelManager.startIsle.IsleObj; levelManager.currentIsle = startIsle.isleAbstract; playerObject.transform.position = startIsle.PlayerStartPoint.transform.position; playerObject.transform.rotation = startIsle.PlayerStartPoint.transform.rotation; playerObject.GetComponent <NavMeshTarget>().IslePosition = startIsle.transform.position; levelManager.currentIsle.IsleObj.StartIsle(); levelManager.currentIsle.IsleObj.AddBorders(); // activate Character Controller playerObject.GetComponent <CharacterController>().enabled = true; // show UI (inclusive Mini-Map) UI_Canvas ui = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>(); ui.ShowMiniMap(); Stats stats = playerObject.GetComponent <Stats>(); ui.UpdateLive(stats.health, stats.maxHealth); ui.UpdateKeys(playerObject.GetComponent <Player>().NumberSmallKeys); }
public IEnumerator LevelCheckHandler() { while (true) { yield return(new WaitForSeconds(1)); if (ListEnemies.Count <= 0) { // Level finished UI_Canvas ui = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>(); ui.ShowMessage("Isle cleared!\nPortals are open now!"); UnlockPortals(); UnlockSmallBoxes(); isleAbstract.finished = true; StopCoroutine(levelCheckRoutine); yield return(null); } } }
public void StartIsle() { // clear list for (int i = 0; i < ListEnemies.Count; i++) { mr.returnObject(ListEnemies[i].GetComponent <GhostCopy>().ghost.gameObject); mr.returnObject(ListEnemies[i]); } ListEnemies.Clear(); for (int i = 0; i < EnemyPoints.Count; i++) { EnemyPoints[i].Initialize(); if (EnemyPoints[i].CanCreateEnemy == true) { ExplosionScript expl = mr.getObject(ObjectPool.categorie.explosion, (int)ObjectPool.explosion.enemySpawn).GetComponent <ExplosionScript>(); expl.Initialize(EnemyPoints[i].transform.position); } } enemySpawnRoutine = StartCoroutine(EnemySpawnHandler()); UI_Canvas ui = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>(); ui.ShowMessage("Destroy all enemies!"); }
// Start is called before the first frame update void Awake() { if (MainCamera != null) { MainCamera.SetActive(true); } else { Debug.Log(">> No set MainCamera!"); } if (UI_Canvas != null) { UI_Canvas.SetActive(true); } else { Debug.Log(">> No set UI-Canvas!"); } }
public void Collect() { if (Type == ItemType.PortalKey1 || Type == ItemType.PortalKey2 || Type == ItemType.PortalKey3) { teleport(); lvlManager.currentIsle.isleObjectType = IsleAbstract.IsleObjectType.normal; mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>().UpdateMiniMap(); collected = true; PortalIsle portalIsle = lvlManager.bossIsle.IsleObj.GetComponent <PortalIsle>(); portalIsle.PortalKeys++; if (portalIsle.PortalKeys < 3) { ui.ShowMessage(portalIsle.PortalKeys + " of 3 Portal-Keys collected."); } else { ui.ShowMessage("All Portal-Keys collected.\nMain-Portal is open now!"); } } else if (Type == ItemType.SmallBox) { if (opened == true) { Player player = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.player).GetComponent <Player>(); Stats playerStats = player.GetComponent <Stats>(); switch (ContentSmall) { case ContentTypeSmall.SmallKey: player.NumberSmallKeys++; ui.UpdateKeys(player.NumberSmallKeys); ui.ShowMessage("Small key collected"); break; case ContentTypeSmall.SpeedUpgrade: playerStats.speed += ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue; ui.ShowMessage("More Speed!"); break; case ContentTypeSmall.DamageUpgrade: playerStats.shotStrength += ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue; ui.ShowMessage("More Damage!"); break; case ContentTypeSmall.RateUpgrade: playerStats.fireRate *= ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue; ui.ShowMessage("Fire rate increased!"); break; case ContentTypeSmall.ShotSpeedUpgrade: playerStats.shotSpeed += ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue; ui.ShowMessage("Shots are faster!"); break; } ExplosionScript itemEffect = mr.getObject(ObjectPool.categorie.explosion, (int)ObjectPool.explosion.itemCollected).GetComponent <ExplosionScript>(); itemEffect.Initialize(ContentObj.transform.position); GameObject heroEffect = mr.getObject(ObjectPool.categorie.explosion, (int)ObjectPool.explosion.itemCollectedHero); heroEffect.GetComponent <ExplosionScript>().Initialize(player.transform.position); heroEffect.GetComponent <Follow>().Initialize(player.gameObject); mr.returnObject(ContentObj); ContentObj = null; collected = true; } } else if (Type == ItemType.BigBox) { Player player = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.player).GetComponent <Player>(); if (player.NumberSmallKeys > 0) { player.NumberSmallKeys--; UI_Canvas ui = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>(); ui.UpdateKeys(player.NumberSmallKeys); OpenBigBox(); } } }