示例#1
0
 void OnLeave()
 {
     if (Global.IsLoginGame)
     {
         if (bGameStation != 20 && bGameStation != 22)              //非游戏状态
         {
             waitOut = true;
             GameNetworkManager.Instance.getUp();
         }
         else
         {
             if (!isMyBet && (currZhuangStation != (int)myInfo.bDeskStation))                  //我自己是否下注了&&并且不是庄家
             {
                 waitOut = true;
                 GameNetworkManager.Instance.getQuit();
             }
             else
             {
                 UI_Alert.ShowMsg("您现在退出将会被系统托管您的游戏,是否真的要退出?", () => {
                     Leave();
                 });
             }
         }
     }
     else            //游戏还在登录中
     {
         Leave();
     }
 }
示例#2
0
 void Update()
 {
     if ((Input.GetKeyDown(KeyCode.Escape)))
     {
         OnLeave();
     }
     if (Global.GameTryReConnTimes > GameSocket.MAXRETRYTTIMES)         //重试
     {
         Global.GameTryReConnTimes = 0;
         UI_Alert.ShowMsg("连接游戏服务器超时,是否重试?", () => {
             GameSocket.GetInstance().ManualShutDown();
             GameSocket.GetInstance().Connect();
         }, () => {
             Leave();
         });
     }
     EventMgr.ins.DispEvent(EventMgr.EnterFrame, null);
     if (Global.LastGameHeartBeatTime != 0 && Global.IsLoginGame)
     {
         ulong nowTime = TimeHelper.GetNowTime();
         ulong left    = nowTime - Global.LastGameHeartBeatTime;
         if (left > 15)                            //回包超时跳出提示,重新登录
         {
             if (Global.CurrentGameId == 10301800) //重连
             {
                 GameSocket.GetInstance().ManualShutDown();
                 GameSocket.GetInstance().Connect(Global.CurrentSelGameRoom.GetSzServiceIP(), (int)Global.CurrentSelGameRoom.uServicePort);
                 Global.LastGameHeartBeatTime = 0;
             }
         }
     }
 }
示例#3
0
 void OnNetError(string str, System.Object obj)
 {
     UI_Alert.ShowMsg("无法连接,请检查您的网络", () => {
         Leave();
     }, () => {
         Leave();
     });
 }
示例#4
0
    void OnLoginError(string str, System.Object obj)
    {
        EventMgr.NetMsg netMsg = (EventMgr.NetMsg)obj;
        NetMessageHead  head   = netMsg.head;
        string          msg    = "";

        if (head.bHandleCode == 0)
        {
            msg = "您的账号存在异常,请稍后再次登录,如仍然无效,请联系客服";
        }
        if (head.bHandleCode == 3)
        {
            msg = "用户不存在或者密码错误";
        }
        if (head.bHandleCode == 2)
        {
            //msg = "您是否在大厅游戏过程中更改了登录密码,请关闭大厅重新登录再进入游戏,如有疑问,请联系客服";
            msg = "用户不存在或者密码错误";
        }
        if (head.bHandleCode == 4)
        {
            msg = "您强退或频繁进出游戏房间,帐号被托管。您可以稍后返回游戏或再进入其他游戏房间!如仍然无效,请联系本站客服!";
        }
        if (head.bHandleCode == 5)
        {
            msg = "登录IP禁止";
        }
        if (head.bHandleCode == 6)
        {
            msg = "不是指定地址";
        }
        if (head.bHandleCode == 7)
        {
            msg = "会员游戏房间";
        }
        if (head.bHandleCode == 9)
        {
            msg = "此账号正在使用中";
        }
        if (head.bHandleCode == 13)
        {
            msg = "暂停登录服务器";
        }
        if (head.bHandleCode == 160)
        {
            msg = "比赛游戏房间";
        }
        if (head.bHandleCode == 161)
        {
            msg = "时间到期";
        }
        UI_Alert.ShowMsg(msg, () => { Leave(); }, () => { Leave(); });
    }
示例#5
0
    void OnSitError(string str, System.Object obj)
    {
        EventMgr.NetMsg netMsg = (EventMgr.NetMsg)obj;
        NetMessageHead  head   = netMsg.head;
        string          msg    = "抱歉,服务器网络繁忙,请重新进入游戏房间后选择游戏桌位置!";

        if (head.bHandleCode == 51)
        {
            msg = "坐下此位置失败,游戏已经开始了!";
        }
        if (head.bHandleCode == 52)
        {
            msg = "坐下此位置失败,下次动作快一点喔!";
        }
        if (head.bHandleCode == 53)
        {
            msg = "游戏桌密码错误,请在游戏设置中重新设置您的携带密码!";
        }
        if (head.bHandleCode == 54)
        {
            msg = "同桌玩家不允许有相同IP地址的玩家一起进行游戏!";
        }
        if (head.bHandleCode == 55)
        {
            msg = "同桌的玩家认为您的逃跑率太高,不愿意和您游戏!";
        }
        if (head.bHandleCode == 56)
        {
            msg = "同桌的玩家认为您的积分太低,不愿意和您游戏!";
        }
        if (head.bHandleCode == 57)
        {
            msg = "同桌的玩家认为您的积分太高,不愿意和您游戏!";
        }
        if (head.bHandleCode == 58)
        {
            msg = "此桌有您不欢迎的玩家!";
        }
        if (head.bHandleCode == 59)
        {
            msg = "此游戏桌需要至少%ld 的游戏积分,您的积分不够,不能游戏!";
        }
        if (head.bHandleCode == 60)
        {
            if (waitOut)
            {
                UI_Alert.ShowMsg("您现在退出将会被系统托管您的游戏,是否真的要退出?", () => {
                    Leave();
                });
            }
            else
            {
                mainUI.SetNotice("您正在游戏中...");
            }
            return;
        }
        if (head.bHandleCode == 61)
        {
            msg = "您不能加入此游戏桌游戏!";
        }
        if (head.bHandleCode == 62)
        {
            msg = "您的比赛已经结束了,不能继续参加比赛!";
        }
        UI_Alert.ShowMsg(msg, () => { Leave(); }, () => { Leave(); });
    }