void Start() { // IMPORTANT: depth is 1 on top higher numbers on the bottom. This means the lower the number is the closer it gets to the camera. var playButton = UIButton.create("playUp.png", "playDown.png", 0, 0); // Scores button var scores = UIContinuousButton.create("scoresUp.png", "scoresDown.png", 0, 0); // Options button var optionsButton = UIZoomButton.create("optionsUp.png", "optionsDown.png", 0, 0); optionsButton.animationDuration = 0.2f; optionsButton.animationTargetScale = new Vector3(1.4f, 1.4f, 1.4f); // Vertical panel var vPanel = UIVerticalPanel.create("vertPanelTop.png", "vertPanelMiddle.png", "vertPanelBottom.png"); vPanel.beginUpdates(); vPanel.spacing = 20; vPanel.edgeInsets = new UIEdgeInsets(30, 10, 20, 10); vPanel.addChild(playButton, scores, optionsButton); vPanel.endUpdates(); vPanel.positionCenter(); }
public static new UIZoomButton create(UIToolkit manager, string filename, string highlightedFilename, int xPos, int yPos) { return(UIZoomButton.create(manager, filename, highlightedFilename, xPos, yPos, 1)); }
public static new UIZoomButton create(string filename, string highlightedFilename, int xPos, int yPos) { return(UIZoomButton.create(UI.firstToolkit, filename, highlightedFilename, xPos, yPos)); }