示例#1
0
        /// <summary>
        /// 加载关键性资源
        /// </summary>
        public static IEnumerator LoadRequiredResource()
        {
            if (!s_IsInitRequiredRes)
            {
                s_IsInitingRequiredRes = true;
                s_IsInitRequiredRes    = true;

                //while (!WWWDownLoaderConfig.IsVersionConfigInfoReady)
                //{
                //    yield return null;
                //}

                IEnumerator itor = LoadStaticData();
                while (itor.MoveNext())
                {
                    yield return(null);
                }

                itor = UIWndLoader.LoadUIConfig(CommonValue.UIDir, CommonValue.InUIDir, CommonValue.NetUIDir);
                while (itor.MoveNext())
                {
                    yield return(null);
                }

                s_IsInitingRequiredRes = false;
            }
            else
            {
                while (s_IsInitingRequiredRes)
                {
                    yield return(null);
                }
            }
        }
示例#2
0
文件: UIMgr.cs 项目: happylays/tbb2
    IEnumerator PrepareWndAsync(UIFlag uiID)
    {
        if (uiID != UIFlag.none)
        {
            UIWnd uiWnd = GetUIWnd(uiID);
            if (uiWnd == null)
            {
                if (!IsUICaching(uiID))
                {
                    m_lstCacheUIID.Add(uiID);

                    IEnumerator itor = UIWndLoader.LoadUIWndAsync(uiID.ToString(), false);
                    while (itor.MoveNext())
                    {
                        yield return(null);
                    }

                    uiWnd = GetUIWnd(uiID);
                    if (uiWnd != null)
                    {
                        uiWnd.gameObject.SetActive(false);
                    }
                    else
                    {
                        Debug.LogError("prepare ui failed: " + uiID.ToString());
                    }
                }
            }
        }
    }
示例#3
0
        /// <summary>
        /// 初始化loader路径
        /// </summary>
        public static void InitGameLoader()
        {
            AnimationLoader.InitAniLoader(
                CommonValue.AniDir,
                CommonValue.AniWWWDir,
                CommonValue.InAniDir,
                CommonValue.InAniWWWDir,
                CommonValue.NetAniDir);

            BoneLoader.InitPlayerBone(
                CommonValue.BoneDir,
                CommonValue.BoneWWWDir,
                CommonValue.InBoneDir,
                CommonValue.InBoneWWWDir,
                CommonValue.NetBoneDir);

            ModelLoader.InitModelLoader(
                CommonValue.MaterialDir,
                CommonValue.MaterialWWWDir,
                CommonValue.InMaterialDir,
                CommonValue.InMaterialWWWDir,
                CommonValue.NetMaterialDir);

            SkinnLoader.InitSkinLoader(
                CommonValue.MaterialDir,
                CommonValue.MaterialWWWDir,
                CommonValue.InMaterialDir,
                CommonValue.InMaterialWWWDir,
                CommonValue.NetMaterialDir);

            UIWndLoader.InitUIWndLoader(
                CommonValue.UIDir,
                CommonValue.UIWWWDir,
                CommonValue.InUIDir,
                CommonValue.InUIWWWDir,
                CommonValue.NetUIDir);

            UIAtlasLoader.InitUIAtlasLoader(
                CommonValue.UIAtlasDir,
                CommonValue.UIAtlasWWWDir,
                CommonValue.InUIAtlasDir,
                CommonValue.InUIAtlasWWWDir,
                CommonValue.NetUIAtlasDir);

            ExtraLoader.InitExtraLoader(
                CommonValue.UITextureDir,
                CommonValue.UITextureWWWDir,
                CommonValue.InUITextureDir,
                CommonValue.InUITextureWWWDir,
                CommonValue.NetUITextureDir);

            SceneLoader.InitSceneLoader(
                CommonValue.StageWWWDir,
                CommonValue.StageDir,
                CommonValue.InStageWWWDir,
                CommonValue.InStageDir,
                CommonValue.NetStageDir
                );
        }
示例#4
0
文件: UIMgr.cs 项目: happylays/tbb2
 IEnumerator DownLoadWndSync(UIFlag uiID)
 {
     if (uiID != UIFlag.none)//正确的ID;
     {
         IEnumerator itor = UIWndLoader.DownLoadUIWndAsync(uiID.ToString());
         while (itor.MoveNext())
         {
             yield return(null);
         }
     }
 }
示例#5
0
文件: UIMgr.cs 项目: happylays/tbb2
    IEnumerator DestoryAllWndAsync()
    {
        UICoroutine.uiCoroutine.gameObject.SetActive(false);            //停止所有UICoroutine
        UICoroutine.uiCoroutine.gameObject.SetActive(true);

        int showIDCount = m_lstShowUIID.Count;

        for (int i = 0; i < showIDCount; ++i)
        {
            UIFlag hideID  = m_lstShowUIID[i];
            UIWnd  hideWnd = GetUIWnd(hideID);
            if (hideWnd != null)
            {
                hideWnd.OnHideWnd();
                hideWnd.gameObject.SetActive(false);
            }
        }

        m_lstShowUIID.Clear();

        Dictionary <UIFlag, UIWnd> mapAllMap = new Dictionary <UIFlag, UIWnd>(m_mapAllUIWnd);

        m_mapAllUIWnd.Clear();
        m_lstCacheUIID.Clear();

        foreach (KeyValuePair <UIFlag, UIWnd> kvp in mapAllMap)
        {
            if (kvp.Value != null && kvp.Value.gameObject)
            {
                GameObject.Destroy(kvp.Value.gameObject);

                yield return(null); //wait for a frame
            }
            UIWndLoader.ReleaseUIWnd(kvp.Key.ToString());
        }
        mapAllMap.Clear();

        ////DynamicPrefabMgr.Instance.OnDestroyUI();
        UIWndLoader.ReleaseAllUIWnd();                  //check again
        UIAtlasLoader.ReleaseAllAtlas();
        //TipsBoxMgr.HideAllTipsBox();
        //MsgWaitMgr.StopWaiting();

        //LoadingMgr.HideViolently();
    }
示例#6
0
        /// <summary>
        /// 加载公共UI资源
        /// </summary>
        public static IEnumerator LoadCommonUI()
        {
            if (!s_IsInitCommUIRes)
            {
                s_IsInitingCommUIRes = true;
                s_IsInitCommUIRes    = true;

                IEnumerator itor = UIWndLoader.LoadMainWndAsync();
                while (itor.MoveNext())
                {
                    yield return(null);
                }

                s_IsInitingCommUIRes = false;
            }
            else
            {
                while (s_IsInitingCommUIRes)
                {
                    yield return(null);
                }
            }
        }
示例#7
0
        /// <summary>
        /// 加载UI资源
        /// </summary>
        public static IEnumerator LoadUIResource()
        {
            if (!s_IsInitUIRes)
            {
                s_IsInitUIRes    = true;
                s_IsInitingUIRes = true;

                IEnumerator itor = ShaderLoader.LoadAllShader(
                    CommonValue.ShaderDir,
                    CommonValue.ShaderWWWDir,
                    CommonValue.InShaderDir,
                    CommonValue.InShaderWWWDir,
                    CommonValue.NetShaderDir);

                while (itor.MoveNext())
                {
                    yield return(null);
                }

                //IEnumerator itor;
                itor = UIWndLoader.PrepareUI();
                while (itor.MoveNext())
                {
                    yield return(null);
                }

                s_IsInitingUIRes = false;
            }
            else
            {
                while (s_IsInitingUIRes)
                {
                    yield return(null);
                }
            }
        }