public void SetImage() { UIWindowSelectionListImage select = new UIWindowSelectionListImage(SelectImage, SELECT_IMAGE.Translate()); select.AddItem("{NONE}", "", true); Dictionary <string, IEnumerable <string> > traits = new Dictionary <string, IEnumerable <string> >(); traits.Add(CommonStringKeys.SOURCE.Translate(), new string[] { CommonStringKeys.FILE.Translate() }); string relativePath = new FileInfo(Path.GetDirectoryName(Game.Get().quest.qd.questPath)).FullName; foreach (string s in Directory.GetFiles(relativePath, "*.png", SearchOption.AllDirectories)) { select.AddItem(s.Substring(relativePath.Length + 1), traits); } foreach (string s in Directory.GetFiles(relativePath, "*.jpg", SearchOption.AllDirectories)) { select.AddItem(s.Substring(relativePath.Length + 1), traits); } foreach (ImageData imageData in Game.Get().cd.Values <ImageData>()) { select.AddItem(imageData); } select.ExcludeExpansions(); select.Draw(); }
public void Image() { if (puzzleComponent.puzzleClass.Equals("code")) { UIWindowSelectionList selectType = new UIWindowSelectionList(SelectImage, SELECT_IMAGE.Translate()); selectType.AddItem("{NUMBERS}", ""); selectType.AddItem(new StringKey("val", "SYMBOL").Translate(), "symbol"); selectType.AddItem(new StringKey("val", "ELEMENT").Translate(), "element"); selectType.Draw(); return; } UIWindowSelectionListImage select = new UIWindowSelectionListImage(SelectImage, SELECT_IMAGE.Translate()); Dictionary <string, IEnumerable <string> > traits = new Dictionary <string, IEnumerable <string> >(); traits.Add(new StringKey("val", "SOURCE").Translate(), new string[] { new StringKey("val", "FILE").Translate() }); string relativePath = new FileInfo(Path.GetDirectoryName(Game.Get().quest.qd.questPath)).FullName; foreach (string s in Directory.GetFiles(relativePath, "*.png", SearchOption.AllDirectories)) { select.AddItem(s.Substring(relativePath.Length + 1), traits); } foreach (string s in Directory.GetFiles(relativePath, "*.jpg", SearchOption.AllDirectories)) { select.AddItem(s.Substring(relativePath.Length + 1), traits); } foreach (KeyValuePair <string, PuzzleData> kv in Game.Get().cd.puzzles) { select.AddItem(kv.Value); } select.ExcludeExpansions(); select.Draw(); }
public void Type() { if (GameObject.FindGameObjectWithTag(Game.DIALOG) != null) { return; } Game game = Game.Get(); UIWindowSelectionListTraits select = new UIWindowSelectionListImage(SelectType, new StringKey("val", "SELECT", CommonStringKeys.TOKEN)); select.AddItem(CommonStringKeys.NONE.Translate(), "{NONE}", true); foreach (TokenData kv in game.cd.Values <TokenData>()) { select.AddItem(kv); } select.ExcludeExpansions(); select.Draw(); }
public void ChangeTileSide() { if (GameObject.FindGameObjectWithTag(Game.DIALOG) != null) { return; } Game game = Game.Get(); UIWindowSelectionListTraits select = new UIWindowSelectionListImage(SelectTileSide, new StringKey("val", "SELECT", CommonStringKeys.TILE)); // Work out what sides are used HashSet <string> usedSides = new HashSet <string>(); foreach (KeyValuePair <string, QuestData.QuestComponent> kv in game.quest.qd.components) { QuestData.Tile t = kv.Value as QuestData.Tile; if (t != null) { usedSides.Add(t.tileSideName); usedSides.Add(game.cd.Get <TileSideData>(t.tileSideName).reverse); } } foreach (KeyValuePair <string, TileSideData> kv in game.cd.GetAll <TileSideData>()) { if (usedSides.Contains(kv.Key)) { select.AddItem(kv.Value, new Color(0.4f, 0.4f, 1)); } else { select.AddItem(kv.Value); } } select.ExcludeExpansions(); select.Draw(); }