void OnGUI() { if (_wrapper != null) { if (_wrapper.didDisplayMetricsChanged(width: _currentWidth, height: _currentHeight, dpr: _currentDevicePixelRatio)) { _wrapper.OnDisplayMetricsChanged(width: _currentWidth, height: _currentHeight, dpr: _currentDevicePixelRatio); } GUI.DrawTexture(new Rect(0.0f, 0.0f, width: position.width, height: position.height), image: _wrapper.renderTexture); Input_OnGUIEvent(evt: Event.current); } }